Files
BlenderSharp/BlendFile/DNA/DynamicPaintModifierData.cs
2025-03-12 19:02:40 +01:00

44 lines
1.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(231, "DynamicPaintModifierData", 144)]
public class DynamicPaintModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(8, "DynamicPaintCanvasSettings", 1, "*canvas", "DynamicPaintCanvasSettings", true, 120)]
public DynamicPaintCanvasSettings canvas;
[DNAFieldAttribute(8, "DynamicPaintBrushSettings", 2, "*brush", "DynamicPaintBrushSettings", true, 128)]
public DynamicPaintBrushSettings brush;
[DNAFieldAttribute(4, "int", 3, "type", "int", false, 136)]
public int type;
[DNAArrayAttribute(4, "char", 4, "_pad[4]", "System.Char[]", 4, false, 140)]
public char[] _pad = new System.Char[4];
public DynamicPaintModifierData() {
this.modifier = default;
this.canvas = default;
this.brush = default;
this.type = default;
this._pad = default;
}
public DynamicPaintModifierData(ModifierData modifier, DynamicPaintCanvasSettings canvas, DynamicPaintBrushSettings brush, int type, char[] _pad) {
this.modifier = modifier;
this.canvas = canvas;
this.brush = brush;
this.type = type;
this._pad = _pad;
}
}
}