Files
BlenderSharp/BlendFile/DNA/GreasePencilLineartModifierData.cs
2025-03-12 19:02:40 +01:00

244 lines
12 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(544, "GreasePencilLineartModifierData", 464)]
public class GreasePencilLineartModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(2, "ushort", 1, "edge_types", "ushort", false, 120)]
public ushort edge_types;
[DNAFieldAttribute(1, "char", 2, "source_type", "char", false, 122)]
public char source_type;
[DNAFieldAttribute(1, "char", 3, "use_multiple_levels", "char", false, 123)]
public char use_multiple_levels;
[DNAFieldAttribute(2, "short", 4, "level_start", "short", false, 124)]
public short level_start;
[DNAFieldAttribute(2, "short", 5, "level_end", "short", false, 126)]
public short level_end;
[DNAFieldAttribute(8, "Object", 6, "*source_camera", "Object", true, 128)]
public Object source_camera;
[DNAFieldAttribute(8, "Object", 7, "*light_contour_object", "Object", true, 136)]
public Object light_contour_object;
[DNAFieldAttribute(8, "Object", 8, "*source_object", "Object", true, 144)]
public Object source_object;
[DNAFieldAttribute(8, "Collection", 9, "*source_collection", "Collection", true, 152)]
public Collection source_collection;
[DNAFieldAttribute(8, "Material", 10, "*target_material", "Material", true, 160)]
public Material target_material;
[DNAArrayAttribute(64, "char", 11, "target_layer[64]", "System.Char[]", 64, false, 168)]
public char[] target_layer = new System.Char[64];
[DNAArrayAttribute(64, "char", 12, "source_vertex_group[64]", "System.Char[]", 64, false, 232)]
public char[] source_vertex_group = new System.Char[64];
[DNAArrayAttribute(64, "char", 13, "vgname[64]", "System.Char[]", 64, false, 296)]
public char[] vgname = new System.Char[64];
[DNAFieldAttribute(4, "float", 14, "overscan", "float", false, 360)]
public float overscan;
[DNAFieldAttribute(4, "float", 15, "shadow_camera_fov", "float", false, 364)]
public float shadow_camera_fov;
[DNAFieldAttribute(4, "float", 16, "shadow_camera_size", "float", false, 368)]
public float shadow_camera_size;
[DNAFieldAttribute(4, "float", 17, "shadow_camera_near", "float", false, 372)]
public float shadow_camera_near;
[DNAFieldAttribute(4, "float", 18, "shadow_camera_far", "float", false, 376)]
public float shadow_camera_far;
[DNAFieldAttribute(4, "float", 19, "opacity", "float", false, 380)]
public float opacity;
[DNAFieldAttribute(2, "short", 20, "thickness", "short", false, 384)]
public short thickness;
[DNAFieldAttribute(1, "char", 21, "mask_switches", "char", false, 386)]
public char mask_switches;
[DNAFieldAttribute(1, "char", 22, "material_mask_bits", "char", false, 387)]
public char material_mask_bits;
[DNAFieldAttribute(1, "char", 23, "intersection_mask", "char", false, 388)]
public char intersection_mask;
[DNAFieldAttribute(1, "char", 24, "shadow_selection", "char", false, 389)]
public char shadow_selection;
[DNAFieldAttribute(1, "char", 25, "silhouette_selection", "char", false, 390)]
public char silhouette_selection;
[DNAArrayAttribute(1, "char", 26, "_pad[1]", "System.Char[]", 1, false, 391)]
public char[] _pad = new System.Char[1];
[DNAFieldAttribute(4, "float", 27, "crease_threshold", "float", false, 392)]
public float crease_threshold;
[DNAFieldAttribute(4, "float", 28, "angle_splitting_threshold", "float", false, 396)]
public float angle_splitting_threshold;
[DNAFieldAttribute(4, "float", 29, "chain_smooth_tolerance", "float", false, 400)]
public float chain_smooth_tolerance;
[DNAFieldAttribute(4, "float", 30, "chaining_image_threshold", "float", false, 404)]
public float chaining_image_threshold;
[DNAFieldAttribute(4, "int", 31, "calculation_flags", "int", false, 408)]
public int calculation_flags;
[DNAFieldAttribute(4, "int", 32, "flags", "int", false, 412)]
public int flags;
[DNAFieldAttribute(4, "float", 33, "stroke_depth_offset", "float", false, 416)]
public float stroke_depth_offset;
[DNAFieldAttribute(1, "char", 34, "level_start_override", "char", false, 420)]
public char level_start_override;
[DNAFieldAttribute(1, "char", 35, "level_end_override", "char", false, 421)]
public char level_end_override;
[DNAFieldAttribute(2, "short", 36, "edge_types_override", "short", false, 422)]
public short edge_types_override;
[DNAFieldAttribute(1, "char", 37, "shadow_selection_override", "char", false, 424)]
public char shadow_selection_override;
[DNAFieldAttribute(1, "char", 38, "shadow_use_silhouette_override", "char", false, 425)]
public char shadow_use_silhouette_override;
[DNAArrayAttribute(6, "char", 39, "_pad2[6]", "System.Char[]", 6, false, 426)]
public char[] _pad2 = new System.Char[6];
[DNAFieldAttribute(8, "LineartCache", 40, "*shared_cache", "LineartCache", true, 432)]
public LineartCache shared_cache;
[DNAFieldAttribute(8, "LineartCache", 41, "*cache", "LineartCache", true, 440)]
public LineartCache cache;
[DNAFieldAttribute(8, "LineartData", 42, "*la_data_ptr", "LineartData", true, 448)]
public LineartData la_data_ptr;
[DNAFieldAttribute(8, "void", 43, "*runtime", "void", true, 456)]
public object runtime;
public GreasePencilLineartModifierData() {
this.modifier = default;
this.edge_types = default;
this.source_type = default;
this.use_multiple_levels = default;
this.level_start = default;
this.level_end = default;
this.source_camera = default;
this.light_contour_object = default;
this.source_object = default;
this.source_collection = default;
this.target_material = default;
this.target_layer = default;
this.source_vertex_group = default;
this.vgname = default;
this.overscan = default;
this.shadow_camera_fov = default;
this.shadow_camera_size = default;
this.shadow_camera_near = default;
this.shadow_camera_far = default;
this.opacity = default;
this.thickness = default;
this.mask_switches = default;
this.material_mask_bits = default;
this.intersection_mask = default;
this.shadow_selection = default;
this.silhouette_selection = default;
this._pad = default;
this.crease_threshold = default;
this.angle_splitting_threshold = default;
this.chain_smooth_tolerance = default;
this.chaining_image_threshold = default;
this.calculation_flags = default;
this.flags = default;
this.stroke_depth_offset = default;
this.level_start_override = default;
this.level_end_override = default;
this.edge_types_override = default;
this.shadow_selection_override = default;
this.shadow_use_silhouette_override = default;
this._pad2 = default;
this.shared_cache = default;
this.cache = default;
this.la_data_ptr = default;
this.runtime = default;
}
public GreasePencilLineartModifierData(
ModifierData modifier,
ushort edge_types,
char source_type,
char use_multiple_levels,
short level_start,
short level_end,
Object source_camera,
Object light_contour_object,
Object source_object,
Collection source_collection,
Material target_material,
char[] target_layer,
char[] source_vertex_group,
char[] vgname,
float overscan,
float shadow_camera_fov,
float shadow_camera_size,
float shadow_camera_near,
float shadow_camera_far,
float opacity,
short thickness,
char mask_switches,
char material_mask_bits,
char intersection_mask,
char shadow_selection,
char silhouette_selection,
char[] _pad,
float crease_threshold,
float angle_splitting_threshold,
float chain_smooth_tolerance,
float chaining_image_threshold,
int calculation_flags,
int flags,
float stroke_depth_offset,
char level_start_override,
char level_end_override,
short edge_types_override,
char shadow_selection_override,
char shadow_use_silhouette_override,
char[] _pad2,
LineartCache shared_cache,
LineartCache cache,
LineartData la_data_ptr,
object runtime) {
this.modifier = modifier;
this.edge_types = edge_types;
this.source_type = source_type;
this.use_multiple_levels = use_multiple_levels;
this.level_start = level_start;
this.level_end = level_end;
this.source_camera = source_camera;
this.light_contour_object = light_contour_object;
this.source_object = source_object;
this.source_collection = source_collection;
this.target_material = target_material;
this.target_layer = target_layer;
this.source_vertex_group = source_vertex_group;
this.vgname = vgname;
this.overscan = overscan;
this.shadow_camera_fov = shadow_camera_fov;
this.shadow_camera_size = shadow_camera_size;
this.shadow_camera_near = shadow_camera_near;
this.shadow_camera_far = shadow_camera_far;
this.opacity = opacity;
this.thickness = thickness;
this.mask_switches = mask_switches;
this.material_mask_bits = material_mask_bits;
this.intersection_mask = intersection_mask;
this.shadow_selection = shadow_selection;
this.silhouette_selection = silhouette_selection;
this._pad = _pad;
this.crease_threshold = crease_threshold;
this.angle_splitting_threshold = angle_splitting_threshold;
this.chain_smooth_tolerance = chain_smooth_tolerance;
this.chaining_image_threshold = chaining_image_threshold;
this.calculation_flags = calculation_flags;
this.flags = flags;
this.stroke_depth_offset = stroke_depth_offset;
this.level_start_override = level_start_override;
this.level_end_override = level_end_override;
this.edge_types_override = edge_types_override;
this.shadow_selection_override = shadow_selection_override;
this.shadow_use_silhouette_override = shadow_use_silhouette_override;
this._pad2 = _pad2;
this.shared_cache = shared_cache;
this.cache = cache;
this.la_data_ptr = la_data_ptr;
this.runtime = runtime;
}
}
}