Files
BlenderSharp/BlendFile/DNA/NodeChroma.cs
2025-03-12 19:02:40 +01:00

60 lines
2.2 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(618, "NodeChroma", 44)]
public class NodeChroma {
[DNAFieldAttribute(4, "float", 0, "t1", "float", false, 0)]
public float t1;
[DNAFieldAttribute(4, "float", 1, "t2", "float", false, 4)]
public float t2;
[DNAFieldAttribute(4, "float", 2, "t3", "float", false, 8)]
public float t3;
[DNAFieldAttribute(4, "float", 3, "fsize", "float", false, 12)]
public float fsize;
[DNAFieldAttribute(4, "float", 4, "fstrength", "float", false, 16)]
public float fstrength;
[DNAFieldAttribute(4, "float", 5, "falpha", "float", false, 20)]
public float falpha;
[DNAArrayAttribute(16, "float", 6, "key[4]", "System.Single[]", 4, false, 24)]
public float[] key = new System.Single[4];
[DNAFieldAttribute(2, "short", 7, "algorithm", "short", false, 40)]
public short algorithm;
[DNAFieldAttribute(2, "short", 8, "channel", "short", false, 42)]
public short channel;
public NodeChroma() {
this.t1 = default;
this.t2 = default;
this.t3 = default;
this.fsize = default;
this.fstrength = default;
this.falpha = default;
this.key = default;
this.algorithm = default;
this.channel = default;
}
public NodeChroma(float t1, float t2, float t3, float fsize, float fstrength, float falpha, float[] key, short algorithm, short channel) {
this.t1 = t1;
this.t2 = t2;
this.t3 = t3;
this.fsize = fsize;
this.fstrength = fstrength;
this.falpha = falpha;
this.key = key;
this.algorithm = algorithm;
this.channel = channel;
}
}
}