219 lines
9.3 KiB
C#
219 lines
9.3 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(349, "World", 400)]
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public class World {
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[DNAFieldAttribute(208, "ID", 0, "id", "ID", false, 0)]
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public ID id;
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[DNAFieldAttribute(8, "AnimData", 1, "*adt", "AnimData", true, 208)]
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public AnimData adt;
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[DNAFieldAttribute(16, "DrawDataList", 2, "drawdata", "DrawDataList", false, 216)]
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public DrawDataList drawdata;
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[DNAArrayAttribute(4, "char", 3, "_pad0[4]", "System.Char[]", 4, false, 232)]
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public char[] _pad0 = new System.Char[4];
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[DNAFieldAttribute(2, "short", 4, "texact", "short", false, 236)]
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public short texact;
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[DNAFieldAttribute(2, "short", 5, "mistype", "short", false, 238)]
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public short mistype;
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[DNAFieldAttribute(4, "float", 6, "horr", "float", false, 240)]
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public float horr;
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[DNAFieldAttribute(4, "float", 7, "horg", "float", false, 244)]
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public float horg;
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[DNAFieldAttribute(4, "float", 8, "horb", "float", false, 248)]
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public float horb;
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[DNAFieldAttribute(4, "float", 9, "exposure", "float", false, 252)]
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public float exposure;
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[DNAFieldAttribute(4, "float", 10, "exp", "float", false, 256)]
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public float exp;
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[DNAFieldAttribute(4, "float", 11, "range", "float", false, 260)]
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public float range;
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[DNAFieldAttribute(2, "short", 12, "mode", "short", false, 264)]
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public short mode;
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[DNAArrayAttribute(6, "char", 13, "_pad2[6]", "System.Char[]", 6, false, 266)]
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public char[] _pad2 = new System.Char[6];
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[DNAFieldAttribute(4, "float", 14, "misi", "float", false, 272)]
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public float misi;
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[DNAFieldAttribute(4, "float", 15, "miststa", "float", false, 276)]
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public float miststa;
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[DNAFieldAttribute(4, "float", 16, "mistdist", "float", false, 280)]
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public float mistdist;
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[DNAFieldAttribute(4, "float", 17, "misthi", "float", false, 284)]
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public float misthi;
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[DNAFieldAttribute(4, "float", 18, "aodist", "float", false, 288)]
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public float aodist;
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[DNAFieldAttribute(4, "float", 19, "aoenergy", "float", false, 292)]
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public float aoenergy;
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[DNAFieldAttribute(2, "short", 20, "flag", "short", false, 296)]
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public short flag;
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[DNAArrayAttribute(2, "char", 21, "_pad3[2]", "System.Char[]", 2, false, 298)]
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public char[] _pad3 = new System.Char[2];
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[DNAFieldAttribute(4, "int", 22, "probe_resolution", "int", false, 300)]
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public int probe_resolution;
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[DNAFieldAttribute(4, "float", 23, "sun_threshold", "float", false, 304)]
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public float sun_threshold;
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[DNAFieldAttribute(4, "float", 24, "sun_angle", "float", false, 308)]
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public float sun_angle;
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[DNAFieldAttribute(4, "float", 25, "sun_shadow_maximum_resolution", "float", false, 312)]
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public float sun_shadow_maximum_resolution;
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[DNAFieldAttribute(4, "float", 26, "sun_shadow_jitter_overblur", "float", false, 316)]
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public float sun_shadow_jitter_overblur;
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[DNAFieldAttribute(4, "float", 27, "sun_shadow_filter_radius", "float", false, 320)]
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public float sun_shadow_filter_radius;
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[DNAArrayAttribute(4, "char", 28, "_pad4[4]", "System.Char[]", 4, false, 324)]
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public char[] _pad4 = new System.Char[4];
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[DNAFieldAttribute(8, "Ipo", 29, "*ipo", "Ipo", true, 328)]
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public Ipo ipo;
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[DNAFieldAttribute(2, "short", 30, "pr_texture", "short", false, 336)]
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public short pr_texture;
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[DNAFieldAttribute(2, "short", 31, "use_nodes", "short", false, 338)]
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public short use_nodes;
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[DNAArrayAttribute(4, "char", 32, "_pad[4]", "System.Char[]", 4, false, 340)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(8, "PreviewImage", 33, "*preview", "PreviewImage", true, 344)]
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public PreviewImage preview;
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[DNAFieldAttribute(8, "bNodeTree", 34, "*nodetree", "bNodeTree", true, 352)]
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public bNodeTree nodetree;
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[DNAFieldAttribute(8, "LightgroupMembership", 35, "*lightgroup", "LightgroupMembership", true, 360)]
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public LightgroupMembership lightgroup;
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[DNAFieldAttribute(8, "void", 36, "*_pad1", "void", true, 368)]
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public object _pad1;
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[DNAFieldAttribute(16, "ListBase", 37, "gpumaterial", "ListBase", false, 376)]
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public ListBase gpumaterial;
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[DNAFieldAttribute(8, "uint64_t", 38, "last_update", "uint64_t", false, 392)]
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public ulong last_update;
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public World() {
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this.id = default;
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this.adt = default;
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this.drawdata = default;
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this._pad0 = default;
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this.texact = default;
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this.mistype = default;
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this.horr = default;
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this.horg = default;
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this.horb = default;
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this.exposure = default;
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this.exp = default;
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this.range = default;
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this.mode = default;
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this._pad2 = default;
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this.misi = default;
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this.miststa = default;
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this.mistdist = default;
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this.misthi = default;
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this.aodist = default;
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this.aoenergy = default;
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this.flag = default;
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this._pad3 = default;
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this.probe_resolution = default;
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this.sun_threshold = default;
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this.sun_angle = default;
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this.sun_shadow_maximum_resolution = default;
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this.sun_shadow_jitter_overblur = default;
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this.sun_shadow_filter_radius = default;
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this._pad4 = default;
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this.ipo = default;
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this.pr_texture = default;
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this.use_nodes = default;
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this._pad = default;
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this.preview = default;
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this.nodetree = default;
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this.lightgroup = default;
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this._pad1 = default;
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this.gpumaterial = default;
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this.last_update = default;
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}
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public World(
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ID id,
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AnimData adt,
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DrawDataList drawdata,
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char[] _pad0,
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short texact,
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short mistype,
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float horr,
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float horg,
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float horb,
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float exposure,
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float exp,
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float range,
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short mode,
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char[] _pad2,
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float misi,
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float miststa,
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float mistdist,
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float misthi,
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float aodist,
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float aoenergy,
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short flag,
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char[] _pad3,
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int probe_resolution,
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float sun_threshold,
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float sun_angle,
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float sun_shadow_maximum_resolution,
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float sun_shadow_jitter_overblur,
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float sun_shadow_filter_radius,
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char[] _pad4,
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Ipo ipo,
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short pr_texture,
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short use_nodes,
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char[] _pad,
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PreviewImage preview,
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bNodeTree nodetree,
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LightgroupMembership lightgroup,
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object _pad1,
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ListBase gpumaterial,
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ulong last_update) {
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this.id = id;
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this.adt = adt;
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this.drawdata = drawdata;
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this._pad0 = _pad0;
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this.texact = texact;
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this.mistype = mistype;
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this.horr = horr;
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this.horg = horg;
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this.horb = horb;
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this.exposure = exposure;
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this.exp = exp;
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this.range = range;
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this.mode = mode;
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this._pad2 = _pad2;
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this.misi = misi;
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this.miststa = miststa;
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this.mistdist = mistdist;
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this.misthi = misthi;
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this.aodist = aodist;
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this.aoenergy = aoenergy;
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this.flag = flag;
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this._pad3 = _pad3;
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this.probe_resolution = probe_resolution;
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this.sun_threshold = sun_threshold;
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this.sun_angle = sun_angle;
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this.sun_shadow_maximum_resolution = sun_shadow_maximum_resolution;
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this.sun_shadow_jitter_overblur = sun_shadow_jitter_overblur;
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this.sun_shadow_filter_radius = sun_shadow_filter_radius;
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this._pad4 = _pad4;
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this.ipo = ipo;
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this.pr_texture = pr_texture;
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this.use_nodes = use_nodes;
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this._pad = _pad;
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this.preview = preview;
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this.nodetree = nodetree;
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this.lightgroup = lightgroup;
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this._pad1 = _pad1;
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this.gpumaterial = gpumaterial;
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this.last_update = last_update;
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}
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}
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}
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