84 lines
4.1 KiB
C#
84 lines
4.1 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(1046, "XrSessionSettings", 1000)]
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public class XrSessionSettings {
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[DNAFieldAttribute(944, "View3DShading", 0, "shading", "View3DShading", false, 0)]
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public View3DShading shading;
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[DNAFieldAttribute(4, "float", 1, "base_scale", "float", false, 944)]
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public float base_scale;
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[DNAArrayAttribute(3, "char", 2, "_pad[3]", "System.Char[]", 3, false, 948)]
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public char[] _pad = new System.Char[3];
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[DNAFieldAttribute(1, "char", 3, "base_pose_type", "char", false, 951)]
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public char base_pose_type;
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[DNAFieldAttribute(8, "Object", 4, "*base_pose_object", "Object", true, 952)]
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public Object base_pose_object;
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[DNAArrayAttribute(12, "float", 5, "base_pose_location[3]", "System.Single[]", 3, false, 960)]
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public float[] base_pose_location = new System.Single[3];
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[DNAFieldAttribute(4, "float", 6, "base_pose_angle", "float", false, 972)]
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public float base_pose_angle;
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[DNAFieldAttribute(1, "char", 7, "draw_flags", "char", false, 976)]
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public char draw_flags;
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[DNAFieldAttribute(1, "char", 8, "controller_draw_style", "char", false, 977)]
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public char controller_draw_style;
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[DNAArrayAttribute(2, "char", 9, "_pad2[2]", "System.Char[]", 2, false, 978)]
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public char[] _pad2 = new System.Char[2];
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[DNAFieldAttribute(4, "float", 10, "clip_start", "float", false, 980)]
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public float clip_start;
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[DNAFieldAttribute(4, "float", 11, "clip_end", "float", false, 984)]
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public float clip_end;
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[DNAFieldAttribute(4, "int", 12, "flag", "int", false, 988)]
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public int flag;
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[DNAFieldAttribute(4, "int", 13, "object_type_exclude_viewport", "int", false, 992)]
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public int object_type_exclude_viewport;
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[DNAFieldAttribute(4, "int", 14, "object_type_exclude_select", "int", false, 996)]
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public int object_type_exclude_select;
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public XrSessionSettings() {
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this.shading = default;
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this.base_scale = default;
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this._pad = default;
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this.base_pose_type = default;
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this.base_pose_object = default;
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this.base_pose_location = default;
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this.base_pose_angle = default;
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this.draw_flags = default;
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this.controller_draw_style = default;
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this._pad2 = default;
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this.clip_start = default;
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this.clip_end = default;
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this.flag = default;
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this.object_type_exclude_viewport = default;
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this.object_type_exclude_select = default;
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}
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public XrSessionSettings(View3DShading shading, float base_scale, char[] _pad, char base_pose_type, Object base_pose_object, float[] base_pose_location, float base_pose_angle, char draw_flags, char controller_draw_style, char[] _pad2, float clip_start, float clip_end, int flag, int object_type_exclude_viewport, int object_type_exclude_select) {
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this.shading = shading;
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this.base_scale = base_scale;
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this._pad = _pad;
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this.base_pose_type = base_pose_type;
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this.base_pose_object = base_pose_object;
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this.base_pose_location = base_pose_location;
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this.base_pose_angle = base_pose_angle;
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this.draw_flags = draw_flags;
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this.controller_draw_style = controller_draw_style;
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this._pad2 = _pad2;
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this.clip_start = clip_start;
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this.clip_end = clip_end;
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this.flag = flag;
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this.object_type_exclude_viewport = object_type_exclude_viewport;
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this.object_type_exclude_select = object_type_exclude_select;
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}
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}
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}
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