104 lines
4.0 KiB
C#
104 lines
4.0 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(186, "bActionConstraint", 184)]
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public class bActionConstraint {
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[DNAFieldAttribute(8, "Object", 0, "*tar", "Object", true, 0)]
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public Object tar;
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[DNAFieldAttribute(2, "short", 1, "type", "short", false, 8)]
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public short type;
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[DNAFieldAttribute(2, "short", 2, "local", "short", false, 10)]
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public short local;
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[DNAFieldAttribute(4, "int", 3, "start", "int", false, 12)]
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public int start;
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[DNAFieldAttribute(4, "int", 4, "end", "int", false, 16)]
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public int end;
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[DNAFieldAttribute(4, "float", 5, "min", "float", false, 20)]
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public float min;
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[DNAFieldAttribute(4, "float", 6, "max", "float", false, 24)]
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public float max;
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[DNAFieldAttribute(4, "int", 7, "flag", "int", false, 28)]
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public int flag;
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[DNAFieldAttribute(1, "char", 8, "mix_mode", "char", false, 32)]
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public char mix_mode;
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[DNAArrayAttribute(3, "char", 9, "_pad[3]", "System.Char[]", 3, false, 33)]
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public char[] _pad = new System.Char[3];
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[DNAFieldAttribute(4, "float", 10, "eval_time", "float", false, 36)]
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public float eval_time;
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[DNAFieldAttribute(8, "bAction", 11, "*act", "bAction", true, 40)]
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public bAction act;
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[DNAFieldAttribute(4, "int", 12, "action_slot_handle", "int", false, 48)]
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public int action_slot_handle;
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[DNAArrayAttribute(66, "char", 13, "action_slot_name[66]", "System.Char[]", 66, false, 52)]
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public char[] action_slot_name = new System.Char[66];
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[DNAArrayAttribute(2, "char", 14, "_pad1[2]", "System.Char[]", 2, false, 118)]
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public char[] _pad1 = new System.Char[2];
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[DNAArrayAttribute(64, "char", 15, "subtarget[64]", "System.Char[]", 64, false, 120)]
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public char[] subtarget = new System.Char[64];
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public bActionConstraint() {
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this.tar = default;
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this.type = default;
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this.local = default;
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this.start = default;
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this.end = default;
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this.min = default;
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this.max = default;
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this.flag = default;
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this.mix_mode = default;
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this._pad = default;
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this.eval_time = default;
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this.act = default;
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this.action_slot_handle = default;
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this.action_slot_name = default;
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this._pad1 = default;
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this.subtarget = default;
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}
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public bActionConstraint(
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Object tar,
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short type,
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short local,
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int start,
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int end,
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float min,
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float max,
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int flag,
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char mix_mode,
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char[] _pad,
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float eval_time,
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bAction act,
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int action_slot_handle,
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char[] action_slot_name,
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char[] _pad1,
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char[] subtarget) {
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this.tar = tar;
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this.type = type;
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this.local = local;
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this.start = start;
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this.end = end;
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this.min = min;
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this.max = max;
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this.flag = flag;
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this.mix_mode = mix_mode;
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this._pad = _pad;
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this.eval_time = eval_time;
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this.act = act;
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this.action_slot_handle = action_slot_handle;
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this.action_slot_name = action_slot_name;
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this._pad1 = _pad1;
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this.subtarget = subtarget;
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}
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}
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}
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