104 lines
4.0 KiB
C#
104 lines
4.0 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(172, "bConstraint", 192)]
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public class bConstraint {
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[DNAFieldAttribute(8, "bConstraint", 0, "*next", "bConstraint", true, 0)]
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public bConstraint next;
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[DNAFieldAttribute(8, "bConstraint", 1, "*prev", "bConstraint", true, 8)]
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public bConstraint prev;
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[DNAFieldAttribute(8, "void", 2, "*data", "void", true, 16)]
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public object data;
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[DNAFieldAttribute(2, "short", 3, "type", "short", false, 24)]
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public short type;
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[DNAFieldAttribute(2, "short", 4, "flag", "short", false, 26)]
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public short flag;
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[DNAFieldAttribute(1, "char", 5, "ownspace", "char", false, 28)]
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public char ownspace;
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[DNAFieldAttribute(1, "char", 6, "tarspace", "char", false, 29)]
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public char tarspace;
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[DNAFieldAttribute(2, "short", 7, "ui_expand_flag", "short", false, 30)]
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public short ui_expand_flag;
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[DNAFieldAttribute(8, "Object", 8, "*space_object", "Object", true, 32)]
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public Object space_object;
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[DNAArrayAttribute(64, "char", 9, "space_subtarget[64]", "System.Char[]", 64, false, 40)]
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public char[] space_subtarget = new System.Char[64];
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[DNAArrayAttribute(64, "char", 10, "name[64]", "System.Char[]", 64, false, 104)]
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public char[] name = new System.Char[64];
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[DNAFieldAttribute(4, "float", 11, "enforce", "float", false, 168)]
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public float enforce;
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[DNAFieldAttribute(4, "float", 12, "headtail", "float", false, 172)]
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public float headtail;
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[DNAFieldAttribute(8, "Ipo", 13, "*ipo", "Ipo", true, 176)]
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public Ipo ipo;
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[DNAFieldAttribute(4, "float", 14, "lin_error", "float", false, 184)]
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public float lin_error;
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[DNAFieldAttribute(4, "float", 15, "rot_error", "float", false, 188)]
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public float rot_error;
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public bConstraint() {
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this.next = default;
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this.prev = default;
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this.data = default;
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this.type = default;
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this.flag = default;
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this.ownspace = default;
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this.tarspace = default;
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this.ui_expand_flag = default;
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this.space_object = default;
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this.space_subtarget = default;
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this.name = default;
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this.enforce = default;
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this.headtail = default;
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this.ipo = default;
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this.lin_error = default;
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this.rot_error = default;
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}
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public bConstraint(
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bConstraint next,
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bConstraint prev,
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object data,
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short type,
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short flag,
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char ownspace,
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char tarspace,
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short ui_expand_flag,
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Object space_object,
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char[] space_subtarget,
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char[] name,
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float enforce,
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float headtail,
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Ipo ipo,
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float lin_error,
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float rot_error) {
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this.next = next;
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this.prev = prev;
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this.data = data;
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this.type = type;
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this.flag = flag;
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this.ownspace = ownspace;
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this.tarspace = tarspace;
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this.ui_expand_flag = ui_expand_flag;
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this.space_object = space_object;
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this.space_subtarget = space_subtarget;
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this.name = name;
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this.enforce = enforce;
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this.headtail = headtail;
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this.ipo = ipo;
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this.lin_error = lin_error;
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this.rot_error = rot_error;
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}
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}
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}
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