Files
BlenderSharp/BlendFile/DNA/bConstraintTarget.cs
2025-03-12 19:02:40 +01:00

68 lines
2.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(173, "bConstraintTarget", 168)]
public class bConstraintTarget {
[DNAFieldAttribute(8, "bConstraintTarget", 0, "*next", "bConstraintTarget", true, 0)]
public bConstraintTarget next;
[DNAFieldAttribute(8, "bConstraintTarget", 1, "*prev", "bConstraintTarget", true, 8)]
public bConstraintTarget prev;
[DNAFieldAttribute(8, "Object", 2, "*tar", "Object", true, 16)]
public Object tar;
[DNAArrayAttribute(64, "char", 3, "subtarget[64]", "System.Char[]", 64, false, 24)]
public char[] subtarget = new System.Char[64];
[DNAArrayAttribute(64, "float", 4, "matrix[4][4]", "System.Single[,]", 16, false, 88)]
public float[,] matrix = new System.Single[4,4];
[DNAFieldAttribute(2, "short", 5, "space", "short", false, 152)]
public short space;
[DNAFieldAttribute(2, "short", 6, "flag", "short", false, 154)]
public short flag;
[DNAFieldAttribute(2, "short", 7, "type", "short", false, 156)]
public short type;
[DNAFieldAttribute(2, "short", 8, "rotOrder", "short", false, 158)]
public short rotOrder;
[DNAFieldAttribute(4, "float", 9, "weight", "float", false, 160)]
public float weight;
[DNAArrayAttribute(4, "char", 10, "_pad[4]", "System.Char[]", 4, false, 164)]
public char[] _pad = new System.Char[4];
public bConstraintTarget() {
this.next = default;
this.prev = default;
this.tar = default;
this.subtarget = default;
this.matrix = default;
this.space = default;
this.flag = default;
this.type = default;
this.rotOrder = default;
this.weight = default;
this._pad = default;
}
public bConstraintTarget(bConstraintTarget next, bConstraintTarget prev, Object tar, char[] subtarget, float[,] matrix, short space, short flag, short type, short rotOrder, float weight, char[] _pad) {
this.next = next;
this.prev = prev;
this.tar = tar;
this.subtarget = subtarget;
this.matrix = matrix;
this.space = space;
this.flag = flag;
this.type = type;
this.rotOrder = rotOrder;
this.weight = weight;
this._pad = _pad;
}
}
}