Files
BlenderSharp/BlendFile/DNA/bGPDstroke.cs
2025-03-12 19:02:40 +01:00

169 lines
7.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(262, "bGPDstroke", 472)]
public class bGPDstroke {
[DNAFieldAttribute(8, "bGPDstroke", 0, "*next", "bGPDstroke", true, 0)]
public bGPDstroke next;
[DNAFieldAttribute(8, "bGPDstroke", 1, "*prev", "bGPDstroke", true, 8)]
public bGPDstroke prev;
[DNAFieldAttribute(8, "bGPDspoint", 2, "*points", "bGPDspoint", true, 16)]
public bGPDspoint points;
[DNAFieldAttribute(8, "bGPDtriangle", 3, "*triangles", "bGPDtriangle", true, 24)]
public bGPDtriangle triangles;
[DNAFieldAttribute(4, "int", 4, "totpoints", "int", false, 32)]
public int totpoints;
[DNAFieldAttribute(4, "int", 5, "tot_triangles", "int", false, 36)]
public int tot_triangles;
[DNAFieldAttribute(2, "short", 6, "thickness", "short", false, 40)]
public short thickness;
[DNAFieldAttribute(2, "short", 7, "flag", "short", false, 42)]
public short flag;
[DNAArrayAttribute(4, "short", 8, "_pad[2]", "System.Int16[]", 2, false, 44)]
public short[] _pad = new System.Int16[2];
[DNAFieldAttribute(8, "double", 9, "inittime", "double", false, 48)]
public double inittime;
[DNAArrayAttribute(128, "char", 10, "colorname[128]", "System.Char[]", 128, false, 56)]
public char[] colorname = new System.Char[128];
[DNAFieldAttribute(4, "int", 11, "mat_nr", "int", false, 184)]
public int mat_nr;
[DNAArrayAttribute(4, "short", 12, "caps[2]", "System.Int16[]", 2, false, 188)]
public short[] caps = new System.Int16[2];
[DNAFieldAttribute(4, "float", 13, "gradient_f", "float", false, 192)]
public float gradient_f;
[DNAArrayAttribute(8, "float", 14, "gradient_s[2]", "System.Single[]", 2, false, 196)]
public float[] gradient_s = new System.Single[2];
[DNAFieldAttribute(4, "float", 15, "fill_opacity_fac", "float", false, 204)]
public float fill_opacity_fac;
[DNAArrayAttribute(12, "float", 16, "boundbox_min[3]", "System.Single[]", 3, false, 208)]
public float[] boundbox_min = new System.Single[3];
[DNAArrayAttribute(12, "float", 17, "boundbox_max[3]", "System.Single[]", 3, false, 220)]
public float[] boundbox_max = new System.Single[3];
[DNAFieldAttribute(4, "float", 18, "uv_rotation", "float", false, 232)]
public float uv_rotation;
[DNAArrayAttribute(8, "float", 19, "uv_translation[2]", "System.Single[]", 2, false, 236)]
public float[] uv_translation = new System.Single[2];
[DNAFieldAttribute(4, "float", 20, "uv_scale", "float", false, 244)]
public float uv_scale;
[DNAFieldAttribute(4, "int", 21, "select_index", "int", false, 248)]
public int select_index;
[DNAArrayAttribute(4, "char", 22, "_pad4[4]", "System.Char[]", 4, false, 252)]
public char[] _pad4 = new System.Char[4];
[DNAFieldAttribute(8, "MDeformVert", 23, "*dvert", "MDeformVert", true, 256)]
public MDeformVert dvert;
[DNAFieldAttribute(8, "void", 24, "*_pad3", "void", true, 264)]
public object _pad3;
[DNAArrayAttribute(16, "float", 25, "vert_color_fill[4]", "System.Single[]", 4, false, 272)]
public float[] vert_color_fill = new System.Single[4];
[DNAFieldAttribute(8, "bGPDcurve", 26, "*editcurve", "bGPDcurve", true, 288)]
public bGPDcurve editcurve;
[DNAFieldAttribute(168, "bGPDstroke_Runtime", 27, "runtime", "bGPDstroke_Runtime", false, 296)]
public bGPDstroke_Runtime runtime;
[DNAFieldAttribute(8, "void", 28, "*_pad5", "void", true, 464)]
public object _pad5;
public bGPDstroke() {
this.next = default;
this.prev = default;
this.points = default;
this.triangles = default;
this.totpoints = default;
this.tot_triangles = default;
this.thickness = default;
this.flag = default;
this._pad = default;
this.inittime = default;
this.colorname = default;
this.mat_nr = default;
this.caps = default;
this.gradient_f = default;
this.gradient_s = default;
this.fill_opacity_fac = default;
this.boundbox_min = default;
this.boundbox_max = default;
this.uv_rotation = default;
this.uv_translation = default;
this.uv_scale = default;
this.select_index = default;
this._pad4 = default;
this.dvert = default;
this._pad3 = default;
this.vert_color_fill = default;
this.editcurve = default;
this.runtime = default;
this._pad5 = default;
}
public bGPDstroke(
bGPDstroke next,
bGPDstroke prev,
bGPDspoint points,
bGPDtriangle triangles,
int totpoints,
int tot_triangles,
short thickness,
short flag,
short[] _pad,
double inittime,
char[] colorname,
int mat_nr,
short[] caps,
float gradient_f,
float[] gradient_s,
float fill_opacity_fac,
float[] boundbox_min,
float[] boundbox_max,
float uv_rotation,
float[] uv_translation,
float uv_scale,
int select_index,
char[] _pad4,
MDeformVert dvert,
object _pad3,
float[] vert_color_fill,
bGPDcurve editcurve,
bGPDstroke_Runtime runtime,
object _pad5) {
this.next = next;
this.prev = prev;
this.points = points;
this.triangles = triangles;
this.totpoints = totpoints;
this.tot_triangles = tot_triangles;
this.thickness = thickness;
this.flag = flag;
this._pad = _pad;
this.inittime = inittime;
this.colorname = colorname;
this.mat_nr = mat_nr;
this.caps = caps;
this.gradient_f = gradient_f;
this.gradient_s = gradient_s;
this.fill_opacity_fac = fill_opacity_fac;
this.boundbox_min = boundbox_min;
this.boundbox_max = boundbox_max;
this.uv_rotation = uv_rotation;
this.uv_translation = uv_translation;
this.uv_scale = uv_scale;
this.select_index = select_index;
this._pad4 = _pad4;
this.dvert = dvert;
this._pad3 = _pad3;
this.vert_color_fill = vert_color_fill;
this.editcurve = editcurve;
this.runtime = runtime;
this._pad5 = _pad5;
}
}
}