64 lines
2.8 KiB
C#
64 lines
2.8 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(343, "LayerCollection", 64)]
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public class LayerCollection {
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[DNAFieldAttribute(0, "LayerCollection", "*next", "LayerCollection", 8, true, 0)]
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public LayerCollection ptr_next;
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[DNAFieldAttribute(1, "LayerCollection", "*prev", "LayerCollection", 8, true, 8)]
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public LayerCollection ptr_prev;
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[DNAFieldAttribute(2, "Collection", "*collection", "Collection", 8, true, 16)]
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public Collection ptr_collection;
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[DNAFieldAttribute(3, "void", "*_pad1", "void", 8, true, 24)]
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public object ptr__pad1;
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[DNAFieldAttribute(4, "short", "flag", "short", 2, false, 32)]
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public short flag;
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[DNAFieldAttribute(5, "short", "runtime_flag", "short", 2, false, 34)]
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public short runtime_flag;
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[DNAFieldAttribute(6, "char", "_pad[4]", "System.Char[]", 4, false, 36)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(7, "ListBase", "layer_collections", "ListBase", 16, false, 40)]
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public ListBase layer_collections;
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[DNAFieldAttribute(8, "short", "local_collections_bits", "short", 2, false, 56)]
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public short local_collections_bits;
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[DNAFieldAttribute(9, "short", "_pad2[3]", "System.Int16[]", 6, false, 58)]
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public short[] _pad2 = new System.Int16[3];
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public LayerCollection() {
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this.ptr_next = default;
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this.ptr_prev = default;
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this.ptr_collection = default;
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this.ptr__pad1 = default;
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this.flag = default;
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this.runtime_flag = default;
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this._pad = default;
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this.layer_collections = default;
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this.local_collections_bits = default;
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this._pad2 = default;
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}
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public LayerCollection(LayerCollection ptr_next, LayerCollection ptr_prev, Collection ptr_collection, object ptr__pad1, short flag, short runtime_flag, char[] _pad, ListBase layer_collections, short local_collections_bits, short[] _pad2) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.ptr_collection = ptr_collection;
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this.ptr__pad1 = ptr__pad1;
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this.flag = flag;
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this.runtime_flag = runtime_flag;
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this._pad = _pad;
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this.layer_collections = layer_collections;
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this.local_collections_bits = local_collections_bits;
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this._pad2 = _pad2;
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}
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}
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}
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