Files
BlenderSharp/BlendFile/DNA/PhysicsSettings.cs

40 lines
1.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(830, "PhysicsSettings", 24)]
public struct PhysicsSettings {
[DNAFieldAttribute(0, "float", "gravity[3]", "System.Single[]", 12, false, 0)]
public float[] gravity = new System.Single[3];
[DNAFieldAttribute(1, "int", "flag", "int", 4, false, 12)]
public int flag;
[DNAFieldAttribute(2, "int", "quick_cache_step", "int", 4, false, 16)]
public int quick_cache_step;
[DNAFieldAttribute(3, "char", "_pad0[4]", "System.Char[]", 4, false, 20)]
public char[] _pad0 = new System.Char[4];
public PhysicsSettings() {
this.gravity = default;
this.flag = default;
this.quick_cache_step = default;
this._pad0 = default;
}
public PhysicsSettings(float[] gravity, int flag, int quick_cache_step, char[] _pad0) {
this.gravity = gravity;
this.flag = flag;
this.quick_cache_step = quick_cache_step;
this._pad0 = _pad0;
}
}
}