44 lines
1.6 KiB
C#
44 lines
1.6 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(921, "PixelShaderFxData", 176)]
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public struct PixelShaderFxData {
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[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", "ShaderFxData", 104, false, 0)]
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public ShaderFxData shaderfx;
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[DNAFieldAttribute(1, "int", "size[3]", "System.Int32[]", 12, false, 104)]
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public int[] size = new System.Int32[3];
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[DNAFieldAttribute(2, "int", "flag", "int", 4, false, 116)]
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public int flag;
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[DNAFieldAttribute(3, "float", "rgba[4]", "System.Single[]", 16, false, 120)]
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public float[] rgba = new System.Single[4];
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[DNAFieldAttribute(4, "ShaderFxData_Runtime", "runtime", "ShaderFxData_Runtime", 40, false, 136)]
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public ShaderFxData_Runtime runtime;
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public PixelShaderFxData() {
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this.shaderfx = default;
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this.size = default;
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this.flag = default;
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this.rgba = default;
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this.runtime = default;
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}
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public PixelShaderFxData(ShaderFxData shaderfx, int[] size, int flag, float[] rgba, ShaderFxData_Runtime runtime) {
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this.shaderfx = shaderfx;
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this.size = size;
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this.flag = flag;
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this.rgba = rgba;
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this.runtime = runtime;
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}
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}
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}
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