Files
BlenderSharp/BlendFile/DNA/SequenceModifierData.cs

60 lines
2.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(904, "SequenceModifierData", 112)]
public class SequenceModifierData {
[DNAFieldAttribute(0, "SequenceModifierData", "*next", "SequenceModifierData", 8, true, 0)]
public SequenceModifierData ptr_next;
[DNAFieldAttribute(1, "SequenceModifierData", "*prev", "SequenceModifierData", 8, true, 8)]
public SequenceModifierData ptr_prev;
[DNAFieldAttribute(2, "int", "type", "int", 4, false, 16)]
public int type;
[DNAFieldAttribute(3, "int", "flag", "int", 4, false, 20)]
public int flag;
[DNAFieldAttribute(4, "char", "name[64]", "System.Char[]", 64, false, 24)]
public char[] name = new System.Char[64];
[DNAFieldAttribute(5, "int", "mask_input_type", "int", 4, false, 88)]
public int mask_input_type;
[DNAFieldAttribute(6, "int", "mask_time", "int", 4, false, 92)]
public int mask_time;
[DNAFieldAttribute(7, "Sequence", "*mask_sequence", "Sequence", 8, true, 96)]
public Sequence ptr_mask_sequence;
[DNAFieldAttribute(8, "Mask", "*mask_id", "Mask", 8, true, 104)]
public Mask ptr_mask_id;
public SequenceModifierData() {
this.ptr_next = default;
this.ptr_prev = default;
this.type = default;
this.flag = default;
this.name = default;
this.mask_input_type = default;
this.mask_time = default;
this.ptr_mask_sequence = default;
this.ptr_mask_id = default;
}
public SequenceModifierData(SequenceModifierData ptr_next, SequenceModifierData ptr_prev, int type, int flag, char[] name, int mask_input_type, int mask_time, Sequence ptr_mask_sequence, Mask ptr_mask_id) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.type = type;
this.flag = flag;
this.name = name;
this.mask_input_type = mask_input_type;
this.mask_time = mask_time;
this.ptr_mask_sequence = ptr_mask_sequence;
this.ptr_mask_id = ptr_mask_id;
}
}
}