Files
BlenderSharp/BlendFile/DNA/bPoseChannel_Runtime.cs

68 lines
3.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(49, "bPoseChannel_Runtime", 168)]
public class bPoseChannel_Runtime {
[DNAFieldAttribute(0, "SessionUID", "session_uid", "SessionUID", 8, false, 0)]
public SessionUID session_uid;
[DNAFieldAttribute(1, "DualQuat", "deform_dual_quat", "DualQuat", 100, false, 8)]
public DualQuat deform_dual_quat;
[DNAFieldAttribute(2, "int", "bbone_segments", "int", 4, false, 108)]
public int bbone_segments;
[DNAFieldAttribute(3, "float", "bbone_arc_length_reciprocal", "float", 4, false, 112)]
public float bbone_arc_length_reciprocal;
[DNAFieldAttribute(4, "char", "_pad1[4]", "System.Char[]", 4, false, 116)]
public char[] _pad1 = new System.Char[4];
[DNAFieldAttribute(5, "Mat4", "*bbone_rest_mats", "Mat4", 8, true, 120)]
public Mat4 ptr_bbone_rest_mats;
[DNAFieldAttribute(6, "Mat4", "*bbone_pose_mats", "Mat4", 8, true, 128)]
public Mat4 ptr_bbone_pose_mats;
[DNAFieldAttribute(7, "Mat4", "*bbone_deform_mats", "Mat4", 8, true, 136)]
public Mat4 ptr_bbone_deform_mats;
[DNAFieldAttribute(8, "DualQuat", "*bbone_dual_quats", "DualQuat", 8, true, 144)]
public DualQuat ptr_bbone_dual_quats;
[DNAFieldAttribute(9, "bPoseChannel_BBoneSegmentBoundary", "*bbone_segment_boundaries", "bPoseChannel_BBoneSegmentBoundary", 8, true, 152)]
public bPoseChannel_BBoneSegmentBoundary ptr_bbone_segment_boundaries;
[DNAFieldAttribute(10, "void", "*_pad", "void", 8, true, 160)]
public object ptr__pad;
public bPoseChannel_Runtime() {
this.session_uid = default;
this.deform_dual_quat = default;
this.bbone_segments = default;
this.bbone_arc_length_reciprocal = default;
this._pad1 = default;
this.ptr_bbone_rest_mats = default;
this.ptr_bbone_pose_mats = default;
this.ptr_bbone_deform_mats = default;
this.ptr_bbone_dual_quats = default;
this.ptr_bbone_segment_boundaries = default;
this.ptr__pad = default;
}
public bPoseChannel_Runtime(SessionUID session_uid, DualQuat deform_dual_quat, int bbone_segments, float bbone_arc_length_reciprocal, char[] _pad1, Mat4 ptr_bbone_rest_mats, Mat4 ptr_bbone_pose_mats, Mat4 ptr_bbone_deform_mats, DualQuat ptr_bbone_dual_quats, bPoseChannel_BBoneSegmentBoundary ptr_bbone_segment_boundaries, object ptr__pad) {
this.session_uid = session_uid;
this.deform_dual_quat = deform_dual_quat;
this.bbone_segments = bbone_segments;
this.bbone_arc_length_reciprocal = bbone_arc_length_reciprocal;
this._pad1 = _pad1;
this.ptr_bbone_rest_mats = ptr_bbone_rest_mats;
this.ptr_bbone_pose_mats = ptr_bbone_pose_mats;
this.ptr_bbone_deform_mats = ptr_bbone_deform_mats;
this.ptr_bbone_dual_quats = ptr_bbone_dual_quats;
this.ptr_bbone_segment_boundaries = ptr_bbone_segment_boundaries;
this.ptr__pad = ptr__pad;
}
}
}