Files
BlenderSharp/BlendFile/DNA/BrushGpencilSettings.cs
2025-01-22 20:24:55 +01:00

241 lines
11 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
public class BrushGpencilSettings {
[DNAFieldAttribute(0, "float", "draw_smoothfac", 4)]
public float draw_smoothfac;
[DNAFieldAttribute(1, "float", "fill_factor", 4)]
public float fill_factor;
[DNAFieldAttribute(2, "float", "draw_strength", 4)]
public float draw_strength;
[DNAFieldAttribute(3, "float", "draw_jitter", 4)]
public float draw_jitter;
[DNAFieldAttribute(4, "float", "draw_angle", 4)]
public float draw_angle;
[DNAFieldAttribute(5, "float", "draw_angle_factor", 4)]
public float draw_angle_factor;
[DNAFieldAttribute(6, "float", "draw_random_press", 4)]
public float draw_random_press;
[DNAFieldAttribute(7, "float", "draw_random_strength", 4)]
public float draw_random_strength;
[DNAFieldAttribute(8, "short", "draw_smoothlvl", 2)]
public short draw_smoothlvl;
[DNAFieldAttribute(9, "short", "draw_subdivide", 2)]
public short draw_subdivide;
[DNAFieldAttribute(10, "short", "fill_layer_mode", 2)]
public short fill_layer_mode;
[DNAFieldAttribute(11, "short", "fill_direction", 2)]
public short fill_direction;
[DNAFieldAttribute(12, "float", "fill_threshold", 4)]
public float fill_threshold;
[DNAFieldAttribute(13, "char", "_pad2[2]", 1)]
public char[] _pad2 = new System.Char[2];
[DNAFieldAttribute(14, "int8_t", "caps_type", 1)]
public sbyte caps_type;
[DNAFieldAttribute(15, "char", "_pad[1]", 1)]
public char[] _pad = new System.Char[1];
[DNAFieldAttribute(16, "int", "flag2", 4)]
public int flag2;
[DNAFieldAttribute(17, "int", "fill_simplylvl", 4)]
public int fill_simplylvl;
[DNAFieldAttribute(18, "int", "fill_draw_mode", 4)]
public int fill_draw_mode;
[DNAFieldAttribute(19, "int", "fill_extend_mode", 4)]
public int fill_extend_mode;
[DNAFieldAttribute(20, "int", "input_samples", 4)]
public int input_samples;
[DNAFieldAttribute(21, "float", "uv_random", 4)]
public float uv_random;
[DNAFieldAttribute(22, "int", "brush_type", 4)]
public int brush_type;
[DNAFieldAttribute(23, "int", "eraser_mode", 4)]
public int eraser_mode;
[DNAFieldAttribute(24, "float", "active_smooth", 4)]
public float active_smooth;
[DNAFieldAttribute(25, "float", "era_strength_f", 4)]
public float era_strength_f;
[DNAFieldAttribute(26, "float", "era_thickness_f", 4)]
public float era_thickness_f;
[DNAFieldAttribute(27, "int", "flag", 4)]
public int flag;
[DNAFieldAttribute(28, "float", "gradient_f", 4)]
public float gradient_f;
[DNAFieldAttribute(29, "float", "gradient_s[2]", 4)]
public float[] gradient_s = new System.Single[2];
[DNAFieldAttribute(30, "float", "simplify_f", 4)]
public float simplify_f;
[DNAFieldAttribute(31, "float", "vertex_factor", 4)]
public float vertex_factor;
[DNAFieldAttribute(32, "int", "vertex_mode", 4)]
public int vertex_mode;
[DNAFieldAttribute(33, "int", "sculpt_flag", 4)]
public int sculpt_flag;
[DNAFieldAttribute(34, "int", "sculpt_mode_flag", 4)]
public int sculpt_mode_flag;
[DNAFieldAttribute(35, "short", "preset_type", 2)]
public short preset_type;
[DNAFieldAttribute(36, "short", "brush_draw_mode", 2)]
public short brush_draw_mode;
[DNAFieldAttribute(37, "float", "random_hue", 4)]
public float random_hue;
[DNAFieldAttribute(38, "float", "random_saturation", 4)]
public float random_saturation;
[DNAFieldAttribute(39, "float", "random_value", 4)]
public float random_value;
[DNAFieldAttribute(40, "float", "fill_extend_fac", 4)]
public float fill_extend_fac;
[DNAFieldAttribute(41, "int", "dilate_pixels", 4)]
public int dilate_pixels;
[DNAFieldAttribute(42, "CurveMapping", "*curve_sensitivity", 424)]
public CurveMapping ptr_curve_sensitivity;
[DNAFieldAttribute(43, "CurveMapping", "*curve_strength", 424)]
public CurveMapping ptr_curve_strength;
[DNAFieldAttribute(44, "CurveMapping", "*curve_jitter", 424)]
public CurveMapping ptr_curve_jitter;
[DNAFieldAttribute(45, "CurveMapping", "*curve_rand_pressure", 424)]
public CurveMapping ptr_curve_rand_pressure;
[DNAFieldAttribute(46, "CurveMapping", "*curve_rand_strength", 424)]
public CurveMapping ptr_curve_rand_strength;
[DNAFieldAttribute(47, "CurveMapping", "*curve_rand_uv", 424)]
public CurveMapping ptr_curve_rand_uv;
[DNAFieldAttribute(48, "CurveMapping", "*curve_rand_hue", 424)]
public CurveMapping ptr_curve_rand_hue;
[DNAFieldAttribute(49, "CurveMapping", "*curve_rand_saturation", 424)]
public CurveMapping ptr_curve_rand_saturation;
[DNAFieldAttribute(50, "CurveMapping", "*curve_rand_value", 424)]
public CurveMapping ptr_curve_rand_value;
[DNAFieldAttribute(51, "float", "outline_fac", 4)]
public float outline_fac;
[DNAFieldAttribute(52, "float", "simplify_px", 4)]
public float simplify_px;
[DNAFieldAttribute(53, "Material", "*material", 392)]
public Material ptr_material;
[DNAFieldAttribute(54, "Material", "*material_alt", 392)]
public Material ptr_material_alt;
public BrushGpencilSettings(
float draw_smoothfac,
float fill_factor,
float draw_strength,
float draw_jitter,
float draw_angle,
float draw_angle_factor,
float draw_random_press,
float draw_random_strength,
short draw_smoothlvl,
short draw_subdivide,
short fill_layer_mode,
short fill_direction,
float fill_threshold,
char[] _pad2,
sbyte caps_type,
char[] _pad,
int flag2,
int fill_simplylvl,
int fill_draw_mode,
int fill_extend_mode,
int input_samples,
float uv_random,
int brush_type,
int eraser_mode,
float active_smooth,
float era_strength_f,
float era_thickness_f,
int flag,
float gradient_f,
float[] gradient_s,
float simplify_f,
float vertex_factor,
int vertex_mode,
int sculpt_flag,
int sculpt_mode_flag,
short preset_type,
short brush_draw_mode,
float random_hue,
float random_saturation,
float random_value,
float fill_extend_fac,
int dilate_pixels,
CurveMapping ptr_curve_sensitivity,
CurveMapping ptr_curve_strength,
CurveMapping ptr_curve_jitter,
CurveMapping ptr_curve_rand_pressure,
CurveMapping ptr_curve_rand_strength,
CurveMapping ptr_curve_rand_uv,
CurveMapping ptr_curve_rand_hue,
CurveMapping ptr_curve_rand_saturation,
CurveMapping ptr_curve_rand_value,
float outline_fac,
float simplify_px,
Material ptr_material,
Material ptr_material_alt) {
this.draw_smoothfac = draw_smoothfac;
this.fill_factor = fill_factor;
this.draw_strength = draw_strength;
this.draw_jitter = draw_jitter;
this.draw_angle = draw_angle;
this.draw_angle_factor = draw_angle_factor;
this.draw_random_press = draw_random_press;
this.draw_random_strength = draw_random_strength;
this.draw_smoothlvl = draw_smoothlvl;
this.draw_subdivide = draw_subdivide;
this.fill_layer_mode = fill_layer_mode;
this.fill_direction = fill_direction;
this.fill_threshold = fill_threshold;
this._pad2 = _pad2;
this.caps_type = caps_type;
this._pad = _pad;
this.flag2 = flag2;
this.fill_simplylvl = fill_simplylvl;
this.fill_draw_mode = fill_draw_mode;
this.fill_extend_mode = fill_extend_mode;
this.input_samples = input_samples;
this.uv_random = uv_random;
this.brush_type = brush_type;
this.eraser_mode = eraser_mode;
this.active_smooth = active_smooth;
this.era_strength_f = era_strength_f;
this.era_thickness_f = era_thickness_f;
this.flag = flag;
this.gradient_f = gradient_f;
this.gradient_s = gradient_s;
this.simplify_f = simplify_f;
this.vertex_factor = vertex_factor;
this.vertex_mode = vertex_mode;
this.sculpt_flag = sculpt_flag;
this.sculpt_mode_flag = sculpt_mode_flag;
this.preset_type = preset_type;
this.brush_draw_mode = brush_draw_mode;
this.random_hue = random_hue;
this.random_saturation = random_saturation;
this.random_value = random_value;
this.fill_extend_fac = fill_extend_fac;
this.dilate_pixels = dilate_pixels;
this.ptr_curve_sensitivity = ptr_curve_sensitivity;
this.ptr_curve_strength = ptr_curve_strength;
this.ptr_curve_jitter = ptr_curve_jitter;
this.ptr_curve_rand_pressure = ptr_curve_rand_pressure;
this.ptr_curve_rand_strength = ptr_curve_rand_strength;
this.ptr_curve_rand_uv = ptr_curve_rand_uv;
this.ptr_curve_rand_hue = ptr_curve_rand_hue;
this.ptr_curve_rand_saturation = ptr_curve_rand_saturation;
this.ptr_curve_rand_value = ptr_curve_rand_value;
this.outline_fac = outline_fac;
this.simplify_px = simplify_px;
this.ptr_material = ptr_material;
this.ptr_material_alt = ptr_material_alt;
}
}
}