60 lines
2.5 KiB
C#
60 lines
2.5 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public struct CurvePaintSettings {
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[DNAFieldAttribute(0, "char", "curve_type", 1)]
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public char curve_type;
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[DNAFieldAttribute(1, "char", "flag", 1)]
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public char flag;
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[DNAFieldAttribute(2, "char", "depth_mode", 1)]
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public char depth_mode;
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[DNAFieldAttribute(3, "char", "surface_plane", 1)]
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public char surface_plane;
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[DNAFieldAttribute(4, "char", "fit_method", 1)]
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public char fit_method;
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[DNAFieldAttribute(5, "char", "_pad", 1)]
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public char _pad;
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[DNAFieldAttribute(6, "short", "error_threshold", 2)]
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public short error_threshold;
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[DNAFieldAttribute(7, "float", "radius_min", 4)]
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public float radius_min;
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[DNAFieldAttribute(8, "float", "radius_max", 4)]
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public float radius_max;
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[DNAFieldAttribute(9, "float", "radius_taper_start", 4)]
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public float radius_taper_start;
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[DNAFieldAttribute(10, "float", "radius_taper_end", 4)]
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public float radius_taper_end;
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[DNAFieldAttribute(11, "float", "surface_offset", 4)]
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public float surface_offset;
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[DNAFieldAttribute(12, "float", "corner_angle", 4)]
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public float corner_angle;
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public CurvePaintSettings(char curve_type, char flag, char depth_mode, char surface_plane, char fit_method, char _pad, short error_threshold, float radius_min, float radius_max, float radius_taper_start, float radius_taper_end, float surface_offset, float corner_angle) {
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this.curve_type = curve_type;
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this.flag = flag;
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this.depth_mode = depth_mode;
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this.surface_plane = surface_plane;
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this.fit_method = fit_method;
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this._pad = _pad;
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this.error_threshold = error_threshold;
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this.radius_min = radius_min;
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this.radius_max = radius_max;
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this.radius_taper_start = radius_taper_start;
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this.radius_taper_end = radius_taper_end;
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this.surface_offset = surface_offset;
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this.corner_angle = corner_angle;
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}
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}
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}
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