Files
BlenderSharp/BlendFile/DNA/GP_Sculpt_Settings.cs
2025-01-22 20:24:55 +01:00

45 lines
1.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
public class GP_Sculpt_Settings {
[DNAFieldAttribute(0, "void", "*paintcursor", 0)]
public object ptr_paintcursor;
[DNAFieldAttribute(1, "int", "flag", 4)]
public int flag;
[DNAFieldAttribute(2, "int", "lock_axis", 4)]
public int lock_axis;
[DNAFieldAttribute(3, "float", "isect_threshold", 4)]
public float isect_threshold;
[DNAFieldAttribute(4, "char", "_pad[4]", 1)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(5, "CurveMapping", "*cur_falloff", 424)]
public CurveMapping ptr_cur_falloff;
[DNAFieldAttribute(6, "CurveMapping", "*cur_primitive", 424)]
public CurveMapping ptr_cur_primitive;
[DNAFieldAttribute(7, "GP_Sculpt_Guide", "guide", 40)]
public GP_Sculpt_Guide guide;
public GP_Sculpt_Settings(object ptr_paintcursor, int flag, int lock_axis, float isect_threshold, char[] _pad, CurveMapping ptr_cur_falloff, CurveMapping ptr_cur_primitive, GP_Sculpt_Guide guide) {
this.ptr_paintcursor = ptr_paintcursor;
this.flag = flag;
this.lock_axis = lock_axis;
this.isect_threshold = isect_threshold;
this._pad = _pad;
this.ptr_cur_falloff = ptr_cur_falloff;
this.ptr_cur_primitive = ptr_cur_primitive;
this.guide = guide;
}
}
}