63 lines
2.5 KiB
C#
63 lines
2.5 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public class ImagePaintSettings {
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[DNAFieldAttribute(0, "Paint", "paint", 120)]
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public Paint paint;
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[DNAFieldAttribute(1, "short", "flag", 2)]
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public short flag;
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[DNAFieldAttribute(2, "short", "missing_data", 2)]
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public short missing_data;
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[DNAFieldAttribute(3, "short", "seam_bleed", 2)]
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public short seam_bleed;
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[DNAFieldAttribute(4, "short", "normal_angle", 2)]
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public short normal_angle;
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[DNAFieldAttribute(5, "short", "screen_grab_size[2]", 2)]
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public short[] screen_grab_size = new System.Int16[2];
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[DNAFieldAttribute(6, "int", "mode", 4)]
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public int mode;
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[DNAFieldAttribute(7, "Image", "*stencil", 1600)]
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public Image ptr_stencil;
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[DNAFieldAttribute(8, "Image", "*clone", 1600)]
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public Image ptr_clone;
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[DNAFieldAttribute(9, "Image", "*canvas", 1600)]
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public Image ptr_canvas;
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[DNAFieldAttribute(10, "float", "stencil_col[3]", 4)]
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public float[] stencil_col = new System.Single[3];
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[DNAFieldAttribute(11, "float", "dither", 4)]
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public float dither;
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[DNAFieldAttribute(12, "int", "interp", 4)]
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public int interp;
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[DNAFieldAttribute(13, "char", "_pad[4]", 1)]
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public char[] _pad = new System.Char[4];
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public ImagePaintSettings(Paint paint, short flag, short missing_data, short seam_bleed, short normal_angle, short[] screen_grab_size, int mode, Image ptr_stencil, Image ptr_clone, Image ptr_canvas, float[] stencil_col, float dither, int interp, char[] _pad) {
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this.paint = paint;
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this.flag = flag;
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this.missing_data = missing_data;
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this.seam_bleed = seam_bleed;
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this.normal_angle = normal_angle;
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this.screen_grab_size = screen_grab_size;
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this.mode = mode;
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this.ptr_stencil = ptr_stencil;
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this.ptr_clone = ptr_clone;
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this.ptr_canvas = ptr_canvas;
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this.stencil_col = stencil_col;
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this.dither = dither;
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this.interp = interp;
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this._pad = _pad;
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}
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}
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}
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