Files
BlenderSharp/BlendFile/DNA/LengthGpencilModifierData.cs
2025-01-22 20:24:55 +01:00

97 lines
3.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
public class LengthGpencilModifierData {
[DNAFieldAttribute(0, "GpencilModifierData", "modifier", 104)]
public GpencilModifierData modifier;
[DNAFieldAttribute(1, "Material", "*material", 392)]
public Material ptr_material;
[DNAFieldAttribute(2, "char", "layername[64]", 1)]
public char[] layername = new System.Char[64];
[DNAFieldAttribute(3, "int", "pass_index", 4)]
public int pass_index;
[DNAFieldAttribute(4, "int", "flag", 4)]
public int flag;
[DNAFieldAttribute(5, "int", "layer_pass", 4)]
public int layer_pass;
[DNAFieldAttribute(6, "float", "start_fac", 4)]
public float start_fac;
[DNAFieldAttribute(7, "float", "end_fac", 4)]
public float end_fac;
[DNAFieldAttribute(8, "float", "rand_start_fac", 4)]
public float rand_start_fac;
[DNAFieldAttribute(9, "float", "rand_end_fac", 4)]
public float rand_end_fac;
[DNAFieldAttribute(10, "float", "rand_offset", 4)]
public float rand_offset;
[DNAFieldAttribute(11, "float", "overshoot_fac", 4)]
public float overshoot_fac;
[DNAFieldAttribute(12, "int", "seed", 4)]
public int seed;
[DNAFieldAttribute(13, "int", "step", 4)]
public int step;
[DNAFieldAttribute(14, "int", "mode", 4)]
public int mode;
[DNAFieldAttribute(15, "char", "_pad[4]", 1)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(16, "float", "point_density", 4)]
public float point_density;
[DNAFieldAttribute(17, "float", "segment_influence", 4)]
public float segment_influence;
[DNAFieldAttribute(18, "float", "max_angle", 4)]
public float max_angle;
public LengthGpencilModifierData(
GpencilModifierData modifier,
Material ptr_material,
char[] layername,
int pass_index,
int flag,
int layer_pass,
float start_fac,
float end_fac,
float rand_start_fac,
float rand_end_fac,
float rand_offset,
float overshoot_fac,
int seed,
int step,
int mode,
char[] _pad,
float point_density,
float segment_influence,
float max_angle) {
this.modifier = modifier;
this.ptr_material = ptr_material;
this.layername = layername;
this.pass_index = pass_index;
this.flag = flag;
this.layer_pass = layer_pass;
this.start_fac = start_fac;
this.end_fac = end_fac;
this.rand_start_fac = rand_start_fac;
this.rand_end_fac = rand_end_fac;
this.rand_offset = rand_offset;
this.overshoot_fac = overshoot_fac;
this.seed = seed;
this.step = step;
this.mode = mode;
this._pad = _pad;
this.point_density = point_density;
this.segment_influence = segment_influence;
this.max_angle = max_angle;
}
}
}