Files
BlenderSharp/BlendFile/DNA/LightLinkingRuntime.cs
2025-01-22 20:24:55 +01:00

36 lines
1.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
public struct LightLinkingRuntime {
[DNAFieldAttribute(0, "uint64_t", "light_set_membership", 8)]
public ulong light_set_membership;
[DNAFieldAttribute(1, "uint64_t", "shadow_set_membership", 8)]
public ulong shadow_set_membership;
[DNAFieldAttribute(2, "uchar", "receiver_light_set", 1)]
public byte receiver_light_set;
[DNAFieldAttribute(3, "uchar", "blocker_shadow_set", 1)]
public byte blocker_shadow_set;
[DNAFieldAttribute(4, "uchar", "_pad[6]", 1)]
public byte[] _pad = new System.Byte[6];
public LightLinkingRuntime(ulong light_set_membership, ulong shadow_set_membership, byte receiver_light_set, byte blocker_shadow_set, byte[] _pad) {
this.light_set_membership = light_set_membership;
this.shadow_set_membership = shadow_set_membership;
this.receiver_light_set = receiver_light_set;
this.blocker_shadow_set = blocker_shadow_set;
this._pad = _pad;
}
}
}