Files
BlenderSharp/BlendFile/DNA/ModifierData.cs
2025-01-22 20:24:55 +01:00

60 lines
2.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
public class ModifierData {
[DNAFieldAttribute(0, "ModifierData", "*next", 120)]
public ModifierData ptr_next;
[DNAFieldAttribute(1, "ModifierData", "*prev", 120)]
public ModifierData ptr_prev;
[DNAFieldAttribute(2, "int", "type", 4)]
public int type;
[DNAFieldAttribute(3, "int", "mode", 4)]
public int mode;
[DNAFieldAttribute(4, "float", "execution_time", 4)]
public float execution_time;
[DNAFieldAttribute(5, "short", "flag", 2)]
public short flag;
[DNAFieldAttribute(6, "short", "ui_expand_flag", 2)]
public short ui_expand_flag;
[DNAFieldAttribute(7, "ushort", "layout_panel_open_flag", 2)]
public ushort layout_panel_open_flag;
[DNAFieldAttribute(8, "char", "_pad[2]", 1)]
public char[] _pad = new System.Char[2];
[DNAFieldAttribute(9, "int", "persistent_uid", 4)]
public int persistent_uid;
[DNAFieldAttribute(10, "char", "name[64]", 1)]
public char[] name = new System.Char[64];
[DNAFieldAttribute(11, "char", "*error", 1)]
public char ptr_error;
[DNAFieldAttribute(12, "void", "*runtime", 0)]
public object ptr_runtime;
public ModifierData(ModifierData ptr_next, ModifierData ptr_prev, int type, int mode, float execution_time, short flag, short ui_expand_flag, ushort layout_panel_open_flag, char[] _pad, int persistent_uid, char[] name, char ptr_error, object ptr_runtime) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.type = type;
this.mode = mode;
this.execution_time = execution_time;
this.flag = flag;
this.ui_expand_flag = ui_expand_flag;
this.layout_panel_open_flag = layout_panel_open_flag;
this._pad = _pad;
this.persistent_uid = persistent_uid;
this.name = name;
this.ptr_error = ptr_error;
this.ptr_runtime = ptr_runtime;
}
}
}