Files
BlenderSharp/BlendFile/DNA/RigidBodyCon.cs
2025-01-22 20:24:55 +01:00

169 lines
7.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
public class RigidBodyCon {
[DNAFieldAttribute(0, "Object", "*ob1", 1160)]
public Object ptr_ob1;
[DNAFieldAttribute(1, "Object", "*ob2", 1160)]
public Object ptr_ob2;
[DNAFieldAttribute(2, "short", "type", 2)]
public short type;
[DNAFieldAttribute(3, "short", "num_solver_iterations", 2)]
public short num_solver_iterations;
[DNAFieldAttribute(4, "int", "flag", 4)]
public int flag;
[DNAFieldAttribute(5, "float", "breaking_threshold", 4)]
public float breaking_threshold;
[DNAFieldAttribute(6, "char", "spring_type", 1)]
public char spring_type;
[DNAFieldAttribute(7, "char", "_pad[3]", 1)]
public char[] _pad = new System.Char[3];
[DNAFieldAttribute(8, "float", "limit_lin_x_lower", 4)]
public float limit_lin_x_lower;
[DNAFieldAttribute(9, "float", "limit_lin_x_upper", 4)]
public float limit_lin_x_upper;
[DNAFieldAttribute(10, "float", "limit_lin_y_lower", 4)]
public float limit_lin_y_lower;
[DNAFieldAttribute(11, "float", "limit_lin_y_upper", 4)]
public float limit_lin_y_upper;
[DNAFieldAttribute(12, "float", "limit_lin_z_lower", 4)]
public float limit_lin_z_lower;
[DNAFieldAttribute(13, "float", "limit_lin_z_upper", 4)]
public float limit_lin_z_upper;
[DNAFieldAttribute(14, "float", "limit_ang_x_lower", 4)]
public float limit_ang_x_lower;
[DNAFieldAttribute(15, "float", "limit_ang_x_upper", 4)]
public float limit_ang_x_upper;
[DNAFieldAttribute(16, "float", "limit_ang_y_lower", 4)]
public float limit_ang_y_lower;
[DNAFieldAttribute(17, "float", "limit_ang_y_upper", 4)]
public float limit_ang_y_upper;
[DNAFieldAttribute(18, "float", "limit_ang_z_lower", 4)]
public float limit_ang_z_lower;
[DNAFieldAttribute(19, "float", "limit_ang_z_upper", 4)]
public float limit_ang_z_upper;
[DNAFieldAttribute(20, "float", "spring_stiffness_x", 4)]
public float spring_stiffness_x;
[DNAFieldAttribute(21, "float", "spring_stiffness_y", 4)]
public float spring_stiffness_y;
[DNAFieldAttribute(22, "float", "spring_stiffness_z", 4)]
public float spring_stiffness_z;
[DNAFieldAttribute(23, "float", "spring_stiffness_ang_x", 4)]
public float spring_stiffness_ang_x;
[DNAFieldAttribute(24, "float", "spring_stiffness_ang_y", 4)]
public float spring_stiffness_ang_y;
[DNAFieldAttribute(25, "float", "spring_stiffness_ang_z", 4)]
public float spring_stiffness_ang_z;
[DNAFieldAttribute(26, "float", "spring_damping_x", 4)]
public float spring_damping_x;
[DNAFieldAttribute(27, "float", "spring_damping_y", 4)]
public float spring_damping_y;
[DNAFieldAttribute(28, "float", "spring_damping_z", 4)]
public float spring_damping_z;
[DNAFieldAttribute(29, "float", "spring_damping_ang_x", 4)]
public float spring_damping_ang_x;
[DNAFieldAttribute(30, "float", "spring_damping_ang_y", 4)]
public float spring_damping_ang_y;
[DNAFieldAttribute(31, "float", "spring_damping_ang_z", 4)]
public float spring_damping_ang_z;
[DNAFieldAttribute(32, "float", "motor_lin_target_velocity", 4)]
public float motor_lin_target_velocity;
[DNAFieldAttribute(33, "float", "motor_ang_target_velocity", 4)]
public float motor_ang_target_velocity;
[DNAFieldAttribute(34, "float", "motor_lin_max_impulse", 4)]
public float motor_lin_max_impulse;
[DNAFieldAttribute(35, "float", "motor_ang_max_impulse", 4)]
public float motor_ang_max_impulse;
[DNAFieldAttribute(36, "void", "*physics_constraint", 0)]
public object ptr_physics_constraint;
public RigidBodyCon(
Object ptr_ob1,
Object ptr_ob2,
short type,
short num_solver_iterations,
int flag,
float breaking_threshold,
char spring_type,
char[] _pad,
float limit_lin_x_lower,
float limit_lin_x_upper,
float limit_lin_y_lower,
float limit_lin_y_upper,
float limit_lin_z_lower,
float limit_lin_z_upper,
float limit_ang_x_lower,
float limit_ang_x_upper,
float limit_ang_y_lower,
float limit_ang_y_upper,
float limit_ang_z_lower,
float limit_ang_z_upper,
float spring_stiffness_x,
float spring_stiffness_y,
float spring_stiffness_z,
float spring_stiffness_ang_x,
float spring_stiffness_ang_y,
float spring_stiffness_ang_z,
float spring_damping_x,
float spring_damping_y,
float spring_damping_z,
float spring_damping_ang_x,
float spring_damping_ang_y,
float spring_damping_ang_z,
float motor_lin_target_velocity,
float motor_ang_target_velocity,
float motor_lin_max_impulse,
float motor_ang_max_impulse,
object ptr_physics_constraint) {
this.ptr_ob1 = ptr_ob1;
this.ptr_ob2 = ptr_ob2;
this.type = type;
this.num_solver_iterations = num_solver_iterations;
this.flag = flag;
this.breaking_threshold = breaking_threshold;
this.spring_type = spring_type;
this._pad = _pad;
this.limit_lin_x_lower = limit_lin_x_lower;
this.limit_lin_x_upper = limit_lin_x_upper;
this.limit_lin_y_lower = limit_lin_y_lower;
this.limit_lin_y_upper = limit_lin_y_upper;
this.limit_lin_z_lower = limit_lin_z_lower;
this.limit_lin_z_upper = limit_lin_z_upper;
this.limit_ang_x_lower = limit_ang_x_lower;
this.limit_ang_x_upper = limit_ang_x_upper;
this.limit_ang_y_lower = limit_ang_y_lower;
this.limit_ang_y_upper = limit_ang_y_upper;
this.limit_ang_z_lower = limit_ang_z_lower;
this.limit_ang_z_upper = limit_ang_z_upper;
this.spring_stiffness_x = spring_stiffness_x;
this.spring_stiffness_y = spring_stiffness_y;
this.spring_stiffness_z = spring_stiffness_z;
this.spring_stiffness_ang_x = spring_stiffness_ang_x;
this.spring_stiffness_ang_y = spring_stiffness_ang_y;
this.spring_stiffness_ang_z = spring_stiffness_ang_z;
this.spring_damping_x = spring_damping_x;
this.spring_damping_y = spring_damping_y;
this.spring_damping_z = spring_damping_z;
this.spring_damping_ang_x = spring_damping_ang_x;
this.spring_damping_ang_y = spring_damping_ang_y;
this.spring_damping_ang_z = spring_damping_ang_z;
this.motor_lin_target_velocity = motor_lin_target_velocity;
this.motor_ang_target_velocity = motor_ang_target_velocity;
this.motor_lin_max_impulse = motor_lin_max_impulse;
this.motor_ang_max_impulse = motor_ang_max_impulse;
this.ptr_physics_constraint = ptr_physics_constraint;
}
}
}