Files
BlenderSharp/BlendFile/DNA/SubsurfModifierData.cs
2025-01-22 20:24:55 +01:00

54 lines
2.1 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
public class SubsurfModifierData {
[DNAFieldAttribute(0, "ModifierData", "modifier", 120)]
public ModifierData modifier;
[DNAFieldAttribute(1, "short", "subdivType", 2)]
public short subdivType;
[DNAFieldAttribute(2, "short", "levels", 2)]
public short levels;
[DNAFieldAttribute(3, "short", "renderLevels", 2)]
public short renderLevels;
[DNAFieldAttribute(4, "short", "flags", 2)]
public short flags;
[DNAFieldAttribute(5, "short", "uv_smooth", 2)]
public short uv_smooth;
[DNAFieldAttribute(6, "short", "quality", 2)]
public short quality;
[DNAFieldAttribute(7, "short", "boundary_smooth", 2)]
public short boundary_smooth;
[DNAFieldAttribute(8, "char", "_pad[2]", 1)]
public char[] _pad = new System.Char[2];
[DNAFieldAttribute(9, "void", "*emCache", 0)]
public object ptr_emCache;
[DNAFieldAttribute(10, "void", "*mCache", 0)]
public object ptr_mCache;
public SubsurfModifierData(ModifierData modifier, short subdivType, short levels, short renderLevels, short flags, short uv_smooth, short quality, short boundary_smooth, char[] _pad, object ptr_emCache, object ptr_mCache) {
this.modifier = modifier;
this.subdivType = subdivType;
this.levels = levels;
this.renderLevels = renderLevels;
this.flags = flags;
this.uv_smooth = uv_smooth;
this.quality = quality;
this.boundary_smooth = boundary_smooth;
this._pad = _pad;
this.ptr_emCache = ptr_emCache;
this.ptr_mCache = ptr_mCache;
}
}
}