89 lines
3.5 KiB
C#
89 lines
3.5 KiB
C#
//------------------------------------------------------------------------------
|
|
// <auto-generated>
|
|
// This code was generated by a tool.
|
|
//
|
|
// Changes to this file may cause incorrect behavior and will be lost if
|
|
// the code is regenerated.
|
|
// </auto-generated>
|
|
//------------------------------------------------------------------------------
|
|
|
|
using System;
|
|
|
|
|
|
namespace BlendFile.DNA {
|
|
using BlendFile;
|
|
|
|
public class TextureGpencilModifierData {
|
|
[DNAFieldAttribute(0, "GpencilModifierData", "modifier", 104)]
|
|
public GpencilModifierData modifier;
|
|
[DNAFieldAttribute(1, "Material", "*material", 392)]
|
|
public Material ptr_material;
|
|
[DNAFieldAttribute(2, "char", "layername[64]", 1)]
|
|
public char[] layername = new System.Char[64];
|
|
[DNAFieldAttribute(3, "char", "materialname[64]", 1)]
|
|
public char[] materialname = new System.Char[64];
|
|
[DNAFieldAttribute(4, "char", "vgname[64]", 1)]
|
|
public char[] vgname = new System.Char[64];
|
|
[DNAFieldAttribute(5, "int", "pass_index", 4)]
|
|
public int pass_index;
|
|
[DNAFieldAttribute(6, "int", "flag", 4)]
|
|
public int flag;
|
|
[DNAFieldAttribute(7, "float", "uv_offset", 4)]
|
|
public float uv_offset;
|
|
[DNAFieldAttribute(8, "float", "uv_scale", 4)]
|
|
public float uv_scale;
|
|
[DNAFieldAttribute(9, "float", "fill_rotation", 4)]
|
|
public float fill_rotation;
|
|
[DNAFieldAttribute(10, "float", "fill_offset[2]", 4)]
|
|
public float[] fill_offset = new System.Single[2];
|
|
[DNAFieldAttribute(11, "float", "fill_scale", 4)]
|
|
public float fill_scale;
|
|
[DNAFieldAttribute(12, "int", "layer_pass", 4)]
|
|
public int layer_pass;
|
|
[DNAFieldAttribute(13, "short", "fit_method", 2)]
|
|
public short fit_method;
|
|
[DNAFieldAttribute(14, "short", "mode", 2)]
|
|
public short mode;
|
|
[DNAFieldAttribute(15, "float", "alignment_rotation", 4)]
|
|
public float alignment_rotation;
|
|
[DNAFieldAttribute(16, "char", "_pad[4]", 1)]
|
|
public char[] _pad = new System.Char[4];
|
|
public TextureGpencilModifierData(
|
|
GpencilModifierData modifier,
|
|
Material ptr_material,
|
|
char[] layername,
|
|
char[] materialname,
|
|
char[] vgname,
|
|
int pass_index,
|
|
int flag,
|
|
float uv_offset,
|
|
float uv_scale,
|
|
float fill_rotation,
|
|
float[] fill_offset,
|
|
float fill_scale,
|
|
int layer_pass,
|
|
short fit_method,
|
|
short mode,
|
|
float alignment_rotation,
|
|
char[] _pad) {
|
|
this.modifier = modifier;
|
|
this.ptr_material = ptr_material;
|
|
this.layername = layername;
|
|
this.materialname = materialname;
|
|
this.vgname = vgname;
|
|
this.pass_index = pass_index;
|
|
this.flag = flag;
|
|
this.uv_offset = uv_offset;
|
|
this.uv_scale = uv_scale;
|
|
this.fill_rotation = fill_rotation;
|
|
this.fill_offset = fill_offset;
|
|
this.fill_scale = fill_scale;
|
|
this.layer_pass = layer_pass;
|
|
this.fit_method = fit_method;
|
|
this.mode = mode;
|
|
this.alignment_rotation = alignment_rotation;
|
|
this._pad = _pad;
|
|
}
|
|
}
|
|
}
|