60 lines
2.5 KiB
C#
60 lines
2.5 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public class WorkSpace {
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[DNAFieldAttribute(0, "ID", "id", 208)]
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public ID id;
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[DNAFieldAttribute(1, "ListBase", "layouts", 16)]
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public ListBase layouts;
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[DNAFieldAttribute(2, "ListBase", "hook_layout_relations", 16)]
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public ListBase hook_layout_relations;
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[DNAFieldAttribute(3, "ListBase", "owner_ids", 16)]
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public ListBase owner_ids;
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[DNAFieldAttribute(4, "ListBase", "tools", 16)]
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public ListBase tools;
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[DNAFieldAttribute(5, "Scene", "*pin_scene", 6744)]
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public Scene ptr_pin_scene;
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[DNAFieldAttribute(6, "char", "_pad[4]", 1)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(7, "int", "object_mode", 4)]
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public int object_mode;
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[DNAFieldAttribute(8, "int", "flags", 4)]
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public int flags;
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[DNAFieldAttribute(9, "int", "order", 4)]
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public int order;
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[DNAFieldAttribute(10, "WorkSpaceRuntimeHandle", "*runtime", 0)]
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public WorkSpaceRuntimeHandle ptr_runtime;
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[DNAFieldAttribute(11, "AssetLibraryReference", "asset_library_ref", 8)]
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public AssetLibraryReference asset_library_ref;
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[DNAFieldAttribute(12, "ViewerPath", "viewer_path", 16)]
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public ViewerPath viewer_path;
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public WorkSpace(ID id, ListBase layouts, ListBase hook_layout_relations, ListBase owner_ids, ListBase tools, Scene ptr_pin_scene, char[] _pad, int object_mode, int flags, int order, WorkSpaceRuntimeHandle ptr_runtime, AssetLibraryReference asset_library_ref, ViewerPath viewer_path) {
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this.id = id;
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this.layouts = layouts;
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this.hook_layout_relations = hook_layout_relations;
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this.owner_ids = owner_ids;
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this.tools = tools;
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this.ptr_pin_scene = ptr_pin_scene;
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this._pad = _pad;
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this.object_mode = object_mode;
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this.flags = flags;
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this.order = order;
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this.ptr_runtime = ptr_runtime;
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this.asset_library_ref = asset_library_ref;
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this.viewer_path = viewer_path;
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}
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}
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}
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