Files
BlenderSharp/BlendFile/DNA/WorkSpace.cs
2025-01-22 20:24:55 +01:00

60 lines
2.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
public class WorkSpace {
[DNAFieldAttribute(0, "ID", "id", 208)]
public ID id;
[DNAFieldAttribute(1, "ListBase", "layouts", 16)]
public ListBase layouts;
[DNAFieldAttribute(2, "ListBase", "hook_layout_relations", 16)]
public ListBase hook_layout_relations;
[DNAFieldAttribute(3, "ListBase", "owner_ids", 16)]
public ListBase owner_ids;
[DNAFieldAttribute(4, "ListBase", "tools", 16)]
public ListBase tools;
[DNAFieldAttribute(5, "Scene", "*pin_scene", 6744)]
public Scene ptr_pin_scene;
[DNAFieldAttribute(6, "char", "_pad[4]", 1)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(7, "int", "object_mode", 4)]
public int object_mode;
[DNAFieldAttribute(8, "int", "flags", 4)]
public int flags;
[DNAFieldAttribute(9, "int", "order", 4)]
public int order;
[DNAFieldAttribute(10, "WorkSpaceRuntimeHandle", "*runtime", 0)]
public WorkSpaceRuntimeHandle ptr_runtime;
[DNAFieldAttribute(11, "AssetLibraryReference", "asset_library_ref", 8)]
public AssetLibraryReference asset_library_ref;
[DNAFieldAttribute(12, "ViewerPath", "viewer_path", 16)]
public ViewerPath viewer_path;
public WorkSpace(ID id, ListBase layouts, ListBase hook_layout_relations, ListBase owner_ids, ListBase tools, Scene ptr_pin_scene, char[] _pad, int object_mode, int flags, int order, WorkSpaceRuntimeHandle ptr_runtime, AssetLibraryReference asset_library_ref, ViewerPath viewer_path) {
this.id = id;
this.layouts = layouts;
this.hook_layout_relations = hook_layout_relations;
this.owner_ids = owner_ids;
this.tools = tools;
this.ptr_pin_scene = ptr_pin_scene;
this._pad = _pad;
this.object_mode = object_mode;
this.flags = flags;
this.order = order;
this.ptr_runtime = ptr_runtime;
this.asset_library_ref = asset_library_ref;
this.viewer_path = viewer_path;
}
}
}