51 lines
1.9 KiB
C#
51 lines
1.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public struct bGPDcurve_point {
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[DNAFieldAttribute(0, "BezTriple", "bezt", 72)]
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public BezTriple bezt;
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[DNAFieldAttribute(1, "float", "pressure", 4)]
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public float pressure;
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[DNAFieldAttribute(2, "float", "strength", 4)]
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public float strength;
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[DNAFieldAttribute(3, "int", "point_index", 4)]
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public int point_index;
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[DNAFieldAttribute(4, "int", "flag", 4)]
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public int flag;
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[DNAFieldAttribute(5, "float", "uv_fac", 4)]
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public float uv_fac;
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[DNAFieldAttribute(6, "float", "uv_rot", 4)]
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public float uv_rot;
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[DNAFieldAttribute(7, "float", "uv_fill[2]", 4)]
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public float[] uv_fill = new System.Single[2];
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[DNAFieldAttribute(8, "float", "vert_color[4]", 4)]
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public float[] vert_color = new System.Single[4];
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[DNAFieldAttribute(9, "char", "_pad[4]", 1)]
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public char[] _pad = new System.Char[4];
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public bGPDcurve_point(BezTriple bezt, float pressure, float strength, int point_index, int flag, float uv_fac, float uv_rot, float[] uv_fill, float[] vert_color, char[] _pad) {
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this.bezt = bezt;
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this.pressure = pressure;
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this.strength = strength;
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this.point_index = point_index;
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this.flag = flag;
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this.uv_fac = uv_fac;
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this.uv_rot = uv_rot;
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this.uv_fill = uv_fill;
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this.vert_color = vert_color;
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this._pad = _pad;
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}
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}
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}
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