Files
BlenderSharp/BlendFile/DNA/bGPDstroke.cs
2025-01-22 20:24:55 +01:00

137 lines
5.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
public class bGPDstroke {
[DNAFieldAttribute(0, "bGPDstroke", "*next", 472)]
public bGPDstroke ptr_next;
[DNAFieldAttribute(1, "bGPDstroke", "*prev", 472)]
public bGPDstroke ptr_prev;
[DNAFieldAttribute(2, "bGPDspoint", "*points", 80)]
public bGPDspoint ptr_points;
[DNAFieldAttribute(3, "bGPDtriangle", "*triangles", 12)]
public bGPDtriangle ptr_triangles;
[DNAFieldAttribute(4, "int", "totpoints", 4)]
public int totpoints;
[DNAFieldAttribute(5, "int", "tot_triangles", 4)]
public int tot_triangles;
[DNAFieldAttribute(6, "short", "thickness", 2)]
public short thickness;
[DNAFieldAttribute(7, "short", "flag", 2)]
public short flag;
[DNAFieldAttribute(8, "short", "_pad[2]", 2)]
public short[] _pad = new System.Int16[2];
[DNAFieldAttribute(9, "double", "inittime", 8)]
public double inittime;
[DNAFieldAttribute(10, "char", "colorname[128]", 1)]
public char[] colorname = new System.Char[128];
[DNAFieldAttribute(11, "int", "mat_nr", 4)]
public int mat_nr;
[DNAFieldAttribute(12, "short", "caps[2]", 2)]
public short[] caps = new System.Int16[2];
[DNAFieldAttribute(13, "float", "gradient_f", 4)]
public float gradient_f;
[DNAFieldAttribute(14, "float", "gradient_s[2]", 4)]
public float[] gradient_s = new System.Single[2];
[DNAFieldAttribute(15, "float", "fill_opacity_fac", 4)]
public float fill_opacity_fac;
[DNAFieldAttribute(16, "float", "boundbox_min[3]", 4)]
public float[] boundbox_min = new System.Single[3];
[DNAFieldAttribute(17, "float", "boundbox_max[3]", 4)]
public float[] boundbox_max = new System.Single[3];
[DNAFieldAttribute(18, "float", "uv_rotation", 4)]
public float uv_rotation;
[DNAFieldAttribute(19, "float", "uv_translation[2]", 4)]
public float[] uv_translation = new System.Single[2];
[DNAFieldAttribute(20, "float", "uv_scale", 4)]
public float uv_scale;
[DNAFieldAttribute(21, "int", "select_index", 4)]
public int select_index;
[DNAFieldAttribute(22, "char", "_pad4[4]", 1)]
public char[] _pad4 = new System.Char[4];
[DNAFieldAttribute(23, "MDeformVert", "*dvert", 16)]
public MDeformVert ptr_dvert;
[DNAFieldAttribute(24, "void", "*_pad3", 0)]
public object ptr__pad3;
[DNAFieldAttribute(25, "float", "vert_color_fill[4]", 4)]
public float[] vert_color_fill = new System.Single[4];
[DNAFieldAttribute(26, "bGPDcurve", "*editcurve", 16)]
public bGPDcurve ptr_editcurve;
[DNAFieldAttribute(27, "bGPDstroke_Runtime", "runtime", 168)]
public bGPDstroke_Runtime runtime;
[DNAFieldAttribute(28, "void", "*_pad5", 0)]
public object ptr__pad5;
public bGPDstroke(
bGPDstroke ptr_next,
bGPDstroke ptr_prev,
bGPDspoint ptr_points,
bGPDtriangle ptr_triangles,
int totpoints,
int tot_triangles,
short thickness,
short flag,
short[] _pad,
double inittime,
char[] colorname,
int mat_nr,
short[] caps,
float gradient_f,
float[] gradient_s,
float fill_opacity_fac,
float[] boundbox_min,
float[] boundbox_max,
float uv_rotation,
float[] uv_translation,
float uv_scale,
int select_index,
char[] _pad4,
MDeformVert ptr_dvert,
object ptr__pad3,
float[] vert_color_fill,
bGPDcurve ptr_editcurve,
bGPDstroke_Runtime runtime,
object ptr__pad5) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.ptr_points = ptr_points;
this.ptr_triangles = ptr_triangles;
this.totpoints = totpoints;
this.tot_triangles = tot_triangles;
this.thickness = thickness;
this.flag = flag;
this._pad = _pad;
this.inittime = inittime;
this.colorname = colorname;
this.mat_nr = mat_nr;
this.caps = caps;
this.gradient_f = gradient_f;
this.gradient_s = gradient_s;
this.fill_opacity_fac = fill_opacity_fac;
this.boundbox_min = boundbox_min;
this.boundbox_max = boundbox_max;
this.uv_rotation = uv_rotation;
this.uv_translation = uv_translation;
this.uv_scale = uv_scale;
this.select_index = select_index;
this._pad4 = _pad4;
this.ptr_dvert = ptr_dvert;
this.ptr__pad3 = ptr__pad3;
this.vert_color_fill = vert_color_fill;
this.ptr_editcurve = ptr_editcurve;
this.runtime = runtime;
this.ptr__pad5 = ptr__pad5;
}
}
}