149 lines
6.1 KiB
C#
149 lines
6.1 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public class bGPdata {
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[DNAFieldAttribute(0, "ID", "id", 208)]
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public ID id;
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[DNAFieldAttribute(1, "AnimData", "*adt", 248)]
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public AnimData ptr_adt;
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[DNAFieldAttribute(2, "ListBase", "layers", 16)]
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public ListBase layers;
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[DNAFieldAttribute(3, "int", "flag", 4)]
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public int flag;
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[DNAFieldAttribute(4, "int", "curve_edit_resolution", 4)]
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public int curve_edit_resolution;
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[DNAFieldAttribute(5, "float", "curve_edit_threshold", 4)]
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public float curve_edit_threshold;
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[DNAFieldAttribute(6, "float", "curve_edit_corner_angle", 4)]
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public float curve_edit_corner_angle;
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[DNAFieldAttribute(7, "ListBase", "palettes", 16)]
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public ListBase palettes;
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[DNAFieldAttribute(8, "ListBase", "vertex_group_names", 16)]
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public ListBase vertex_group_names;
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[DNAFieldAttribute(9, "float", "pixfactor", 4)]
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public float pixfactor;
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[DNAFieldAttribute(10, "float", "line_color[4]", 4)]
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public float[] line_color = new System.Single[4];
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[DNAFieldAttribute(11, "float", "onion_factor", 4)]
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public float onion_factor;
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[DNAFieldAttribute(12, "int", "onion_mode", 4)]
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public int onion_mode;
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[DNAFieldAttribute(13, "int", "onion_flag", 4)]
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public int onion_flag;
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[DNAFieldAttribute(14, "short", "gstep", 2)]
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public short gstep;
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[DNAFieldAttribute(15, "short", "gstep_next", 2)]
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public short gstep_next;
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[DNAFieldAttribute(16, "float", "gcolor_prev[3]", 4)]
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public float[] gcolor_prev = new System.Single[3];
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[DNAFieldAttribute(17, "float", "gcolor_next[3]", 4)]
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public float[] gcolor_next = new System.Single[3];
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[DNAFieldAttribute(18, "float", "zdepth_offset", 4)]
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public float zdepth_offset;
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[DNAFieldAttribute(19, "Material", "**mat", 392)]
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public Material ptr_ptr_mat;
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[DNAFieldAttribute(20, "short", "totcol", 2)]
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public short totcol;
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[DNAFieldAttribute(21, "short", "totlayer", 2)]
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public short totlayer;
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[DNAFieldAttribute(22, "short", "totframe", 2)]
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public short totframe;
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[DNAFieldAttribute(23, "char", "_pad2[6]", 1)]
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public char[] _pad2 = new System.Char[6];
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[DNAFieldAttribute(24, "int", "totstroke", 4)]
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public int totstroke;
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[DNAFieldAttribute(25, "int", "totpoint", 4)]
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public int totpoint;
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[DNAFieldAttribute(26, "short", "draw_mode", 2)]
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public short draw_mode;
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[DNAFieldAttribute(27, "short", "onion_keytype", 2)]
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public short onion_keytype;
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[DNAFieldAttribute(28, "int", "select_last_index", 4)]
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public int select_last_index;
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[DNAFieldAttribute(29, "int", "vertex_group_active_index", 4)]
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public int vertex_group_active_index;
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[DNAFieldAttribute(30, "bGPgrid", "grid", 40)]
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public bGPgrid grid;
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[DNAFieldAttribute(31, "bGPdata_Runtime", "runtime", 192)]
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public bGPdata_Runtime runtime;
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public bGPdata(
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ID id,
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AnimData ptr_adt,
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ListBase layers,
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int flag,
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int curve_edit_resolution,
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float curve_edit_threshold,
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float curve_edit_corner_angle,
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ListBase palettes,
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ListBase vertex_group_names,
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float pixfactor,
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float[] line_color,
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float onion_factor,
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int onion_mode,
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int onion_flag,
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short gstep,
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short gstep_next,
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float[] gcolor_prev,
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float[] gcolor_next,
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float zdepth_offset,
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Material ptr_ptr_mat,
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short totcol,
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short totlayer,
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short totframe,
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char[] _pad2,
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int totstroke,
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int totpoint,
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short draw_mode,
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short onion_keytype,
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int select_last_index,
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int vertex_group_active_index,
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bGPgrid grid,
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bGPdata_Runtime runtime) {
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this.id = id;
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this.ptr_adt = ptr_adt;
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this.layers = layers;
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this.flag = flag;
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this.curve_edit_resolution = curve_edit_resolution;
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this.curve_edit_threshold = curve_edit_threshold;
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this.curve_edit_corner_angle = curve_edit_corner_angle;
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this.palettes = palettes;
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this.vertex_group_names = vertex_group_names;
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this.pixfactor = pixfactor;
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this.line_color = line_color;
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this.onion_factor = onion_factor;
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this.onion_mode = onion_mode;
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this.onion_flag = onion_flag;
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this.gstep = gstep;
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this.gstep_next = gstep_next;
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this.gcolor_prev = gcolor_prev;
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this.gcolor_next = gcolor_next;
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this.zdepth_offset = zdepth_offset;
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this.ptr_ptr_mat = ptr_ptr_mat;
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this.totcol = totcol;
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this.totlayer = totlayer;
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this.totframe = totframe;
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this._pad2 = _pad2;
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this.totstroke = totstroke;
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this.totpoint = totpoint;
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this.draw_mode = draw_mode;
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this.onion_keytype = onion_keytype;
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this.select_last_index = select_last_index;
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this.vertex_group_active_index = vertex_group_active_index;
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this.grid = grid;
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this.runtime = runtime;
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}
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}
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}
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