Files
BlenderSharp/BlendFile/DNA/ARegion.cs
2025-03-04 18:48:04 +01:00

184 lines
7.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(842, "ARegion", 424)]
public class ARegion {
[DNAFieldAttribute(8, "ARegion", 0, "*next", "ARegion", true, 0)]
public ARegion next;
[DNAFieldAttribute(8, "ARegion", 1, "*prev", "ARegion", true, 8)]
public ARegion prev;
[DNAFieldAttribute(152, "View2D", 2, "v2d", "View2D", false, 16)]
public View2D v2d;
[DNAFieldAttribute(16, "rcti", 3, "winrct", "rcti", false, 168)]
public rcti winrct;
[DNAFieldAttribute(16, "rcti", 4, "drawrct", "rcti", false, 184)]
public rcti drawrct;
[DNAFieldAttribute(2, "short", 5, "winx", "short", false, 200)]
public short winx;
[DNAFieldAttribute(2, "short", 6, "winy", "short", false, 202)]
public short winy;
[DNAFieldAttribute(4, "int", 7, "category_scroll", "int", false, 204)]
public int category_scroll;
[DNAFieldAttribute(4, "char", 8, "_pad0[4]", "System.Char[]", false, 208)]
public char[] _pad0 = new System.Char[4];
[DNAFieldAttribute(2, "short", 9, "visible", "short", false, 212)]
public short visible;
[DNAFieldAttribute(2, "short", 10, "regiontype", "short", false, 214)]
public short regiontype;
[DNAFieldAttribute(2, "short", 11, "alignment", "short", false, 216)]
public short alignment;
[DNAFieldAttribute(2, "short", 12, "flag", "short", false, 218)]
public short flag;
[DNAFieldAttribute(2, "short", 13, "sizex", "short", false, 220)]
public short sizex;
[DNAFieldAttribute(2, "short", 14, "sizey", "short", false, 222)]
public short sizey;
[DNAFieldAttribute(2, "short", 15, "do_draw", "short", false, 224)]
public short do_draw;
[DNAFieldAttribute(2, "short", 16, "do_draw_paintcursor", "short", false, 226)]
public short do_draw_paintcursor;
[DNAFieldAttribute(2, "short", 17, "overlap", "short", false, 228)]
public short overlap;
[DNAFieldAttribute(2, "short", 18, "flagfullscreen", "short", false, 230)]
public short flagfullscreen;
[DNAFieldAttribute(8, "ARegionType", 19, "*type", "ARegionType", true, 232)]
public ARegionType type;
[DNAFieldAttribute(16, "ListBase", 20, "uiblocks", "ListBase", false, 240)]
public ListBase uiblocks;
[DNAFieldAttribute(16, "ListBase", 21, "panels", "ListBase", false, 256)]
public ListBase panels;
[DNAFieldAttribute(16, "ListBase", 22, "panels_category_active", "ListBase", false, 272)]
public ListBase panels_category_active;
[DNAFieldAttribute(16, "ListBase", 24, "ui_previews", "ListBase", false, 288)]
public ListBase ui_previews;
[DNAFieldAttribute(16, "ListBase", 25, "handlers", "ListBase", false, 304)]
public ListBase handlers;
[DNAFieldAttribute(16, "ListBase", 26, "panels_category", "ListBase", false, 320)]
public ListBase panels_category;
[DNAFieldAttribute(8, "wmGizmoMap", 27, "*gizmo_map", "wmGizmoMap", true, 336)]
public wmGizmoMap gizmo_map;
[DNAFieldAttribute(8, "wmTimer", 28, "*regiontimer", "wmTimer", true, 344)]
public wmTimer regiontimer;
[DNAFieldAttribute(8, "wmDrawBuffer", 29, "*draw_buffer", "wmDrawBuffer", true, 352)]
public wmDrawBuffer draw_buffer;
[DNAFieldAttribute(8, "char", 30, "*headerstr", "char", true, 360)]
public char headerstr;
[DNAFieldAttribute(8, "void", 31, "*regiondata", "void", true, 368)]
public object regiondata;
[DNAFieldAttribute(48, "ARegion_Runtime", 32, "runtime", "ARegion_Runtime", false, 376)]
public ARegion_Runtime runtime;
public ARegion() {
this.next = default;
this.prev = default;
this.v2d = default;
this.winrct = default;
this.drawrct = default;
this.winx = default;
this.winy = default;
this.category_scroll = default;
this._pad0 = default;
this.visible = default;
this.regiontype = default;
this.alignment = default;
this.flag = default;
this.sizex = default;
this.sizey = default;
this.do_draw = default;
this.do_draw_paintcursor = default;
this.overlap = default;
this.flagfullscreen = default;
this.type = default;
this.uiblocks = default;
this.panels = default;
this.panels_category_active = default;
this.ui_previews = default;
this.handlers = default;
this.panels_category = default;
this.gizmo_map = default;
this.regiontimer = default;
this.draw_buffer = default;
this.headerstr = default;
this.regiondata = default;
this.runtime = default;
}
public ARegion(
ARegion next,
ARegion prev,
View2D v2d,
rcti winrct,
rcti drawrct,
short winx,
short winy,
int category_scroll,
char[] _pad0,
short visible,
short regiontype,
short alignment,
short flag,
short sizex,
short sizey,
short do_draw,
short do_draw_paintcursor,
short overlap,
short flagfullscreen,
ARegionType type,
ListBase uiblocks,
ListBase panels,
ListBase panels_category_active,
ListBase ui_previews,
ListBase handlers,
ListBase panels_category,
wmGizmoMap gizmo_map,
wmTimer regiontimer,
wmDrawBuffer draw_buffer,
char headerstr,
object regiondata,
ARegion_Runtime runtime) {
this.next = next;
this.prev = prev;
this.v2d = v2d;
this.winrct = winrct;
this.drawrct = drawrct;
this.winx = winx;
this.winy = winy;
this.category_scroll = category_scroll;
this._pad0 = _pad0;
this.visible = visible;
this.regiontype = regiontype;
this.alignment = alignment;
this.flag = flag;
this.sizex = sizex;
this.sizey = sizey;
this.do_draw = do_draw;
this.do_draw_paintcursor = do_draw_paintcursor;
this.overlap = overlap;
this.flagfullscreen = flagfullscreen;
this.type = type;
this.uiblocks = uiblocks;
this.panels = panels;
this.panels_category_active = panels_category_active;
this.ui_previews = ui_previews;
this.handlers = handlers;
this.panels_category = panels_category;
this.gizmo_map = gizmo_map;
this.regiontimer = regiontimer;
this.draw_buffer = draw_buffer;
this.headerstr = headerstr;
this.regiondata = regiondata;
this.runtime = runtime;
}
}
}