Files
BlenderSharp/BlendFile/DNA/AssetWeakReference.cs
2025-03-04 18:48:04 +01:00

40 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(114, "AssetWeakReference", 24)]
public class AssetWeakReference {
[DNAFieldAttribute(6, "char", 0, "_pad[6]", "System.Char[]", false, 0)]
public char[] _pad = new System.Char[6];
[DNAFieldAttribute(2, "short", 1, "asset_library_type", "short", false, 6)]
public short asset_library_type;
[DNAFieldAttribute(8, "char", 2, "*asset_library_identifier", "char", true, 8)]
public char asset_library_identifier;
[DNAFieldAttribute(8, "char", 3, "*relative_asset_identifier", "char", true, 16)]
public char relative_asset_identifier;
public AssetWeakReference() {
this._pad = default;
this.asset_library_type = default;
this.asset_library_identifier = default;
this.relative_asset_identifier = default;
}
public AssetWeakReference(char[] _pad, short asset_library_type, char asset_library_identifier, char relative_asset_identifier) {
this._pad = _pad;
this.asset_library_type = asset_library_type;
this.asset_library_identifier = asset_library_identifier;
this.relative_asset_identifier = relative_asset_identifier;
}
}
}