Files
BlenderSharp/BlendFile/DNA/BrushCurvesSculptSettings.cs
2025-03-04 18:48:04 +01:00

68 lines
3.1 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(130, "BrushCurvesSculptSettings", 48)]
public class BrushCurvesSculptSettings {
[DNAFieldAttribute(4, "int", 0, "add_amount", "int", false, 0)]
public int add_amount;
[DNAFieldAttribute(4, "int", 1, "points_per_curve", "int", false, 4)]
public int points_per_curve;
[DNAFieldAttribute(4, "int", 2, "flag", "int", false, 8)]
public int flag;
[DNAFieldAttribute(4, "float", 3, "minimum_length", "float", false, 12)]
public float minimum_length;
[DNAFieldAttribute(4, "float", 4, "curve_length", "float", false, 16)]
public float curve_length;
[DNAFieldAttribute(4, "float", 5, "minimum_distance", "float", false, 20)]
public float minimum_distance;
[DNAFieldAttribute(4, "float", 6, "curve_radius", "float", false, 24)]
public float curve_radius;
[DNAFieldAttribute(4, "int", 7, "density_add_attempts", "int", false, 28)]
public int density_add_attempts;
[DNAFieldAttribute(1, "uchar", 8, "density_mode", "uchar", false, 32)]
public byte density_mode;
[DNAFieldAttribute(7, "char", 9, "_pad[7]", "System.Char[]", false, 33)]
public char[] _pad = new System.Char[7];
[DNAFieldAttribute(8, "CurveMapping", 10, "*curve_parameter_falloff", "CurveMapping", true, 40)]
public CurveMapping curve_parameter_falloff;
public BrushCurvesSculptSettings() {
this.add_amount = default;
this.points_per_curve = default;
this.flag = default;
this.minimum_length = default;
this.curve_length = default;
this.minimum_distance = default;
this.curve_radius = default;
this.density_add_attempts = default;
this.density_mode = default;
this._pad = default;
this.curve_parameter_falloff = default;
}
public BrushCurvesSculptSettings(int add_amount, int points_per_curve, int flag, float minimum_length, float curve_length, float minimum_distance, float curve_radius, int density_add_attempts, byte density_mode, char[] _pad, CurveMapping curve_parameter_falloff) {
this.add_amount = add_amount;
this.points_per_curve = points_per_curve;
this.flag = flag;
this.minimum_length = minimum_length;
this.curve_length = curve_length;
this.minimum_distance = minimum_distance;
this.curve_radius = curve_radius;
this.density_add_attempts = density_add_attempts;
this.density_mode = density_mode;
this._pad = _pad;
this.curve_parameter_falloff = curve_parameter_falloff;
}
}
}