Files
BlenderSharp/BlendFile/DNA/DecimateModifierData.cs
2025-03-04 18:48:04 +01:00

68 lines
2.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(457, "DecimateModifierData", 208)]
public class DecimateModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(4, "float", 1, "percent", "float", false, 120)]
public float percent;
[DNAFieldAttribute(2, "short", 2, "iter", "short", false, 124)]
public short iter;
[DNAFieldAttribute(1, "char", 3, "delimit", "char", false, 126)]
public char delimit;
[DNAFieldAttribute(1, "char", 4, "symmetry_axis", "char", false, 127)]
public char symmetry_axis;
[DNAFieldAttribute(4, "float", 5, "angle", "float", false, 128)]
public float angle;
[DNAFieldAttribute(64, "char", 6, "defgrp_name[64]", "System.Char[]", false, 132)]
public char[] defgrp_name = new System.Char[64];
[DNAFieldAttribute(4, "float", 7, "defgrp_factor", "float", false, 196)]
public float defgrp_factor;
[DNAFieldAttribute(2, "short", 8, "flag", "short", false, 200)]
public short flag;
[DNAFieldAttribute(2, "short", 9, "mode", "short", false, 202)]
public short mode;
[DNAFieldAttribute(4, "int", 10, "face_count", "int", false, 204)]
public int face_count;
public DecimateModifierData() {
this.modifier = default;
this.percent = default;
this.iter = default;
this.delimit = default;
this.symmetry_axis = default;
this.angle = default;
this.defgrp_name = default;
this.defgrp_factor = default;
this.flag = default;
this.mode = default;
this.face_count = default;
}
public DecimateModifierData(ModifierData modifier, float percent, short iter, char delimit, char symmetry_axis, float angle, char[] defgrp_name, float defgrp_factor, short flag, short mode, int face_count) {
this.modifier = modifier;
this.percent = percent;
this.iter = iter;
this.delimit = delimit;
this.symmetry_axis = symmetry_axis;
this.angle = angle;
this.defgrp_name = defgrp_name;
this.defgrp_factor = defgrp_factor;
this.flag = flag;
this.mode = mode;
this.face_count = face_count;
}
}
}