Files
BlenderSharp/BlendFile/DNA/NodeForeachGeometryElementInputItems.cs
2025-03-04 18:48:04 +01:00

44 lines
1.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(741, "NodeForeachGeometryElementInputItems", 24)]
public class NodeForeachGeometryElementInputItems {
[DNAFieldAttribute(8, "NodeForeachGeometryElementInputItem", 0, "*items", "NodeForeachGeometryElementInputItem", true, 0)]
public NodeForeachGeometryElementInputItem items;
[DNAFieldAttribute(4, "int", 1, "items_num", "int", false, 8)]
public int items_num;
[DNAFieldAttribute(4, "int", 2, "active_index", "int", false, 12)]
public int active_index;
[DNAFieldAttribute(4, "int", 3, "next_identifier", "int", false, 16)]
public int next_identifier;
[DNAFieldAttribute(4, "char", 4, "_pad[4]", "System.Char[]", false, 20)]
public char[] _pad = new System.Char[4];
public NodeForeachGeometryElementInputItems() {
this.items = default;
this.items_num = default;
this.active_index = default;
this.next_identifier = default;
this._pad = default;
}
public NodeForeachGeometryElementInputItems(NodeForeachGeometryElementInputItem items, int items_num, int active_index, int next_identifier, char[] _pad) {
this.items = items;
this.items_num = items_num;
this.active_index = active_index;
this.next_identifier = next_identifier;
this._pad = _pad;
}
}
}