294 lines
13 KiB
C#
294 lines
13 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(760, "SoftBody", 480)]
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public class SoftBody {
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[DNAFieldAttribute(4, "int", 0, "totpoint", "int", false, 0)]
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public int totpoint;
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[DNAFieldAttribute(4, "int", 1, "totspring", "int", false, 4)]
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public int totspring;
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[DNAFieldAttribute(8, "BodyPoint", 2, "*bpoint", "BodyPoint", true, 8)]
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public BodyPoint bpoint;
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[DNAFieldAttribute(8, "BodySpring", 3, "*bspring", "BodySpring", true, 16)]
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public BodySpring bspring;
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[DNAFieldAttribute(1, "char", 4, "_pad", "char", false, 24)]
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public char _pad;
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[DNAFieldAttribute(1, "char", 5, "msg_lock", "char", false, 25)]
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public char msg_lock;
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[DNAFieldAttribute(2, "short", 6, "msg_value", "short", false, 26)]
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public short msg_value;
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[DNAFieldAttribute(4, "float", 7, "nodemass", "float", false, 28)]
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public float nodemass;
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[DNAFieldAttribute(64, "char", 8, "namedVG_Mass[64]", "System.Char[]", false, 32)]
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public char[] namedVG_Mass = new System.Char[64];
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[DNAFieldAttribute(4, "float", 9, "grav", "float", false, 96)]
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public float grav;
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[DNAFieldAttribute(4, "float", 10, "mediafrict", "float", false, 100)]
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public float mediafrict;
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[DNAFieldAttribute(4, "float", 11, "rklimit", "float", false, 104)]
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public float rklimit;
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[DNAFieldAttribute(4, "float", 12, "physics_speed", "float", false, 108)]
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public float physics_speed;
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[DNAFieldAttribute(4, "float", 13, "goalspring", "float", false, 112)]
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public float goalspring;
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[DNAFieldAttribute(4, "float", 14, "goalfrict", "float", false, 116)]
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public float goalfrict;
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[DNAFieldAttribute(4, "float", 15, "mingoal", "float", false, 120)]
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public float mingoal;
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[DNAFieldAttribute(4, "float", 16, "maxgoal", "float", false, 124)]
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public float maxgoal;
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[DNAFieldAttribute(4, "float", 17, "defgoal", "float", false, 128)]
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public float defgoal;
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[DNAFieldAttribute(2, "short", 18, "vertgroup", "short", false, 132)]
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public short vertgroup;
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[DNAFieldAttribute(64, "char", 19, "namedVG_Softgoal[64]", "System.Char[]", false, 134)]
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public char[] namedVG_Softgoal = new System.Char[64];
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[DNAFieldAttribute(2, "short", 20, "fuzzyness", "short", false, 198)]
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public short fuzzyness;
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[DNAFieldAttribute(4, "float", 21, "inspring", "float", false, 200)]
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public float inspring;
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[DNAFieldAttribute(4, "float", 22, "infrict", "float", false, 204)]
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public float infrict;
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[DNAFieldAttribute(64, "char", 23, "namedVG_Spring_K[64]", "System.Char[]", false, 208)]
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public char[] namedVG_Spring_K = new System.Char[64];
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[DNAFieldAttribute(6, "char", 24, "_pad1[6]", "System.Char[]", false, 272)]
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public char[] _pad1 = new System.Char[6];
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[DNAFieldAttribute(1, "char", 25, "local", "char", false, 278)]
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public char local;
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[DNAFieldAttribute(1, "char", 26, "solverflags", "char", false, 279)]
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public char solverflags;
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[DNAFieldAttribute(8, "SBVertex", 27, "**keys", "SBVertex", true, 280)]
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public SBVertex keys;
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[DNAFieldAttribute(4, "int", 28, "totpointkey", "int", false, 288)]
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public int totpointkey;
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[DNAFieldAttribute(4, "int", 29, "totkey", "int", false, 292)]
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public int totkey;
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[DNAFieldAttribute(4, "float", 30, "secondspring", "float", false, 296)]
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public float secondspring;
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[DNAFieldAttribute(4, "float", 31, "colball", "float", false, 300)]
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public float colball;
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[DNAFieldAttribute(4, "float", 32, "balldamp", "float", false, 304)]
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public float balldamp;
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[DNAFieldAttribute(4, "float", 33, "ballstiff", "float", false, 308)]
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public float ballstiff;
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[DNAFieldAttribute(2, "short", 34, "sbc_mode", "short", false, 312)]
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public short sbc_mode;
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[DNAFieldAttribute(2, "short", 35, "aeroedge", "short", false, 314)]
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public short aeroedge;
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[DNAFieldAttribute(2, "short", 36, "minloops", "short", false, 316)]
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public short minloops;
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[DNAFieldAttribute(2, "short", 37, "maxloops", "short", false, 318)]
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public short maxloops;
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[DNAFieldAttribute(2, "short", 38, "choke", "short", false, 320)]
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public short choke;
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[DNAFieldAttribute(2, "short", 39, "solver_ID", "short", false, 322)]
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public short solver_ID;
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[DNAFieldAttribute(2, "short", 40, "plastic", "short", false, 324)]
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public short plastic;
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[DNAFieldAttribute(2, "short", 41, "springpreload", "short", false, 326)]
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public short springpreload;
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[DNAFieldAttribute(8, "SBScratch", 42, "*scratch", "SBScratch", true, 328)]
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public SBScratch scratch;
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[DNAFieldAttribute(4, "float", 43, "shearstiff", "float", false, 336)]
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public float shearstiff;
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[DNAFieldAttribute(4, "float", 44, "inpush", "float", false, 340)]
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public float inpush;
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[DNAFieldAttribute(8, "SoftBody_Shared", 45, "*shared", "SoftBody_Shared", true, 344)]
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public SoftBody_Shared shared;
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[DNAFieldAttribute(8, "PointCache", 46, "*pointcache", "PointCache", true, 352)]
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public PointCache pointcache;
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[DNAFieldAttribute(16, "ListBase", 47, "ptcaches", "ListBase", false, 360)]
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public ListBase ptcaches;
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[DNAFieldAttribute(8, "Collection", 48, "*collision_group", "Collection", true, 376)]
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public Collection collision_group;
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[DNAFieldAttribute(8, "EffectorWeights", 49, "*effector_weights", "EffectorWeights", true, 384)]
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public EffectorWeights effector_weights;
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[DNAFieldAttribute(12, "float", 50, "lcom[3]", "System.Single[]", false, 392)]
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public float[] lcom = new System.Single[3];
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[DNAFieldAttribute(36, "float", 51, "lrot[3][3]", "System.Single[,]", false, 404)]
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public float[,] lrot = new System.Single[3,3];
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[DNAFieldAttribute(36, "float", 52, "lscale[3][3]", "System.Single[,]", false, 440)]
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public float[,] lscale = new System.Single[3,3];
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[DNAFieldAttribute(4, "int", 53, "last_frame", "int", false, 476)]
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public int last_frame;
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public SoftBody() {
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this.totpoint = default;
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this.totspring = default;
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this.bpoint = default;
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this.bspring = default;
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this._pad = default;
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this.msg_lock = default;
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this.msg_value = default;
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this.nodemass = default;
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this.namedVG_Mass = default;
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this.grav = default;
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this.mediafrict = default;
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this.rklimit = default;
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this.physics_speed = default;
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this.goalspring = default;
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this.goalfrict = default;
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this.mingoal = default;
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this.maxgoal = default;
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this.defgoal = default;
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this.vertgroup = default;
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this.namedVG_Softgoal = default;
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this.fuzzyness = default;
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this.inspring = default;
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this.infrict = default;
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this.namedVG_Spring_K = default;
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this._pad1 = default;
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this.local = default;
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this.solverflags = default;
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this.keys = default;
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this.totpointkey = default;
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this.totkey = default;
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this.secondspring = default;
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this.colball = default;
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this.balldamp = default;
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this.ballstiff = default;
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this.sbc_mode = default;
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this.aeroedge = default;
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this.minloops = default;
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this.maxloops = default;
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this.choke = default;
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this.solver_ID = default;
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this.plastic = default;
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this.springpreload = default;
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this.scratch = default;
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this.shearstiff = default;
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this.inpush = default;
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this.shared = default;
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this.pointcache = default;
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this.ptcaches = default;
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this.collision_group = default;
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this.effector_weights = default;
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this.lcom = default;
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this.lrot = default;
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this.lscale = default;
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this.last_frame = default;
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}
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public SoftBody(
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int totpoint,
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int totspring,
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BodyPoint bpoint,
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BodySpring bspring,
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char _pad,
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char msg_lock,
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short msg_value,
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float nodemass,
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char[] namedVG_Mass,
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float grav,
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float mediafrict,
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float rklimit,
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float physics_speed,
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float goalspring,
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float goalfrict,
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float mingoal,
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float maxgoal,
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float defgoal,
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short vertgroup,
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char[] namedVG_Softgoal,
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short fuzzyness,
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float inspring,
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float infrict,
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char[] namedVG_Spring_K,
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char[] _pad1,
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char local,
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char solverflags,
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SBVertex keys,
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int totpointkey,
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int totkey,
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float secondspring,
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float colball,
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float balldamp,
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float ballstiff,
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short sbc_mode,
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short aeroedge,
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short minloops,
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short maxloops,
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short choke,
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short solver_ID,
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short plastic,
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short springpreload,
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SBScratch scratch,
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float shearstiff,
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float inpush,
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SoftBody_Shared shared,
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PointCache pointcache,
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ListBase ptcaches,
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Collection collision_group,
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EffectorWeights effector_weights,
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float[] lcom,
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float[,] lrot,
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float[,] lscale,
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int last_frame) {
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this.totpoint = totpoint;
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this.totspring = totspring;
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this.bpoint = bpoint;
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this.bspring = bspring;
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this._pad = _pad;
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this.msg_lock = msg_lock;
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this.msg_value = msg_value;
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this.nodemass = nodemass;
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this.namedVG_Mass = namedVG_Mass;
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this.grav = grav;
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this.mediafrict = mediafrict;
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this.rklimit = rklimit;
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this.physics_speed = physics_speed;
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this.goalspring = goalspring;
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this.goalfrict = goalfrict;
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this.mingoal = mingoal;
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this.maxgoal = maxgoal;
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this.defgoal = defgoal;
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this.vertgroup = vertgroup;
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this.namedVG_Softgoal = namedVG_Softgoal;
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this.fuzzyness = fuzzyness;
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this.inspring = inspring;
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this.infrict = infrict;
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this.namedVG_Spring_K = namedVG_Spring_K;
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this._pad1 = _pad1;
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this.local = local;
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this.solverflags = solverflags;
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this.keys = keys;
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this.totpointkey = totpointkey;
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this.totkey = totkey;
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this.secondspring = secondspring;
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this.colball = colball;
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this.balldamp = balldamp;
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this.ballstiff = ballstiff;
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this.sbc_mode = sbc_mode;
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this.aeroedge = aeroedge;
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this.minloops = minloops;
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this.maxloops = maxloops;
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this.choke = choke;
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this.solver_ID = solver_ID;
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this.plastic = plastic;
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this.springpreload = springpreload;
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this.scratch = scratch;
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this.shearstiff = shearstiff;
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this.inpush = inpush;
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this.shared = shared;
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this.pointcache = pointcache;
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this.ptcaches = ptcaches;
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this.collision_group = collision_group;
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this.effector_weights = effector_weights;
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this.lcom = lcom;
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this.lrot = lrot;
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this.lscale = lscale;
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this.last_frame = last_frame;
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}
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}
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}
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