84 lines
3.6 KiB
C#
84 lines
3.6 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(972, "Speaker", 272)]
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public class Speaker {
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[DNAFieldAttribute(208, "ID", 0, "id", "ID", false, 0)]
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public ID id;
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[DNAFieldAttribute(8, "AnimData", 1, "*adt", "AnimData", true, 208)]
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public AnimData adt;
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[DNAFieldAttribute(8, "bSound", 2, "*sound", "bSound", true, 216)]
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public bSound sound;
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[DNAFieldAttribute(4, "float", 3, "volume_max", "float", false, 224)]
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public float volume_max;
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[DNAFieldAttribute(4, "float", 4, "volume_min", "float", false, 228)]
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public float volume_min;
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[DNAFieldAttribute(4, "float", 5, "distance_max", "float", false, 232)]
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public float distance_max;
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[DNAFieldAttribute(4, "float", 6, "distance_reference", "float", false, 236)]
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public float distance_reference;
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[DNAFieldAttribute(4, "float", 7, "attenuation", "float", false, 240)]
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public float attenuation;
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[DNAFieldAttribute(4, "float", 8, "cone_angle_outer", "float", false, 244)]
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public float cone_angle_outer;
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[DNAFieldAttribute(4, "float", 9, "cone_angle_inner", "float", false, 248)]
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public float cone_angle_inner;
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[DNAFieldAttribute(4, "float", 10, "cone_volume_outer", "float", false, 252)]
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public float cone_volume_outer;
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[DNAFieldAttribute(4, "float", 11, "volume", "float", false, 256)]
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public float volume;
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[DNAFieldAttribute(4, "float", 12, "pitch", "float", false, 260)]
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public float pitch;
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[DNAFieldAttribute(2, "short", 13, "flag", "short", false, 264)]
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public short flag;
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[DNAFieldAttribute(6, "char", 14, "_pad1[6]", "System.Char[]", false, 266)]
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public char[] _pad1 = new System.Char[6];
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public Speaker() {
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this.id = default;
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this.adt = default;
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this.sound = default;
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this.volume_max = default;
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this.volume_min = default;
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this.distance_max = default;
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this.distance_reference = default;
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this.attenuation = default;
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this.cone_angle_outer = default;
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this.cone_angle_inner = default;
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this.cone_volume_outer = default;
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this.volume = default;
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this.pitch = default;
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this.flag = default;
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this._pad1 = default;
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}
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public Speaker(ID id, AnimData adt, bSound sound, float volume_max, float volume_min, float distance_max, float distance_reference, float attenuation, float cone_angle_outer, float cone_angle_inner, float cone_volume_outer, float volume, float pitch, short flag, char[] _pad1) {
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this.id = id;
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this.adt = adt;
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this.sound = sound;
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this.volume_max = volume_max;
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this.volume_min = volume_min;
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this.distance_max = distance_max;
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this.distance_reference = distance_reference;
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this.attenuation = attenuation;
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this.cone_angle_outer = cone_angle_outer;
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this.cone_angle_inner = cone_angle_inner;
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this.cone_volume_outer = cone_volume_outer;
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this.volume = volume;
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this.pitch = pitch;
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this.flag = flag;
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this._pad1 = _pad1;
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}
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}
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}
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