Files
BlenderSharp/BlendFile/DNA/XrActionMapItem.cs
2025-03-04 18:48:04 +01:00

124 lines
5.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(1074, "XrActionMapItem", 288)]
public class XrActionMapItem {
[DNAFieldAttribute(8, "XrActionMapItem", 0, "*next", "XrActionMapItem", true, 0)]
public XrActionMapItem next;
[DNAFieldAttribute(8, "XrActionMapItem", 1, "*prev", "XrActionMapItem", true, 8)]
public XrActionMapItem prev;
[DNAFieldAttribute(64, "char", 2, "name[64]", "System.Char[]", false, 16)]
public char[] name = new System.Char[64];
[DNAFieldAttribute(1, "char", 3, "type", "char", false, 80)]
public char type;
[DNAFieldAttribute(7, "char", 4, "_pad[7]", "System.Char[]", false, 81)]
public char[] _pad = new System.Char[7];
[DNAFieldAttribute(16, "ListBase", 5, "user_paths", "ListBase", false, 88)]
public ListBase user_paths;
[DNAFieldAttribute(64, "char", 6, "op[64]", "System.Char[]", false, 104)]
public char[] op = new System.Char[64];
[DNAFieldAttribute(8, "IDProperty", 7, "*op_properties", "IDProperty", true, 168)]
public IDProperty op_properties;
[DNAFieldAttribute(8, "PointerRNA", 8, "*op_properties_ptr", "PointerRNA", true, 176)]
public PointerRNA op_properties_ptr;
[DNAFieldAttribute(2, "short", 9, "op_flag", "short", false, 184)]
public short op_flag;
[DNAFieldAttribute(2, "short", 10, "action_flag", "short", false, 186)]
public short action_flag;
[DNAFieldAttribute(2, "short", 11, "haptic_flag", "short", false, 188)]
public short haptic_flag;
[DNAFieldAttribute(2, "short", 12, "pose_flag", "short", false, 190)]
public short pose_flag;
[DNAFieldAttribute(64, "char", 13, "haptic_name[64]", "System.Char[]", false, 192)]
public char[] haptic_name = new System.Char[64];
[DNAFieldAttribute(4, "float", 14, "haptic_duration", "float", false, 256)]
public float haptic_duration;
[DNAFieldAttribute(4, "float", 15, "haptic_frequency", "float", false, 260)]
public float haptic_frequency;
[DNAFieldAttribute(4, "float", 16, "haptic_amplitude", "float", false, 264)]
public float haptic_amplitude;
[DNAFieldAttribute(2, "short", 17, "selbinding", "short", false, 268)]
public short selbinding;
[DNAFieldAttribute(2, "char", 18, "_pad3[2]", "System.Char[]", false, 270)]
public char[] _pad3 = new System.Char[2];
[DNAFieldAttribute(16, "ListBase", 19, "bindings", "ListBase", false, 272)]
public ListBase bindings;
public XrActionMapItem() {
this.next = default;
this.prev = default;
this.name = default;
this.type = default;
this._pad = default;
this.user_paths = default;
this.op = default;
this.op_properties = default;
this.op_properties_ptr = default;
this.op_flag = default;
this.action_flag = default;
this.haptic_flag = default;
this.pose_flag = default;
this.haptic_name = default;
this.haptic_duration = default;
this.haptic_frequency = default;
this.haptic_amplitude = default;
this.selbinding = default;
this._pad3 = default;
this.bindings = default;
}
public XrActionMapItem(
XrActionMapItem next,
XrActionMapItem prev,
char[] name,
char type,
char[] _pad,
ListBase user_paths,
char[] op,
IDProperty op_properties,
PointerRNA op_properties_ptr,
short op_flag,
short action_flag,
short haptic_flag,
short pose_flag,
char[] haptic_name,
float haptic_duration,
float haptic_frequency,
float haptic_amplitude,
short selbinding,
char[] _pad3,
ListBase bindings) {
this.next = next;
this.prev = prev;
this.name = name;
this.type = type;
this._pad = _pad;
this.user_paths = user_paths;
this.op = op;
this.op_properties = op_properties;
this.op_properties_ptr = op_properties_ptr;
this.op_flag = op_flag;
this.action_flag = action_flag;
this.haptic_flag = haptic_flag;
this.pose_flag = pose_flag;
this.haptic_name = haptic_name;
this.haptic_duration = haptic_duration;
this.haptic_frequency = haptic_frequency;
this.haptic_amplitude = haptic_amplitude;
this.selbinding = selbinding;
this._pad3 = _pad3;
this.bindings = bindings;
}
}
}