52 lines
2.1 KiB
C#
52 lines
2.1 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(1005, "bUserAssetLibrary", 1112)]
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public class bUserAssetLibrary {
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[DNAFieldAttribute(8, "bUserAssetLibrary", 0, "*next", "bUserAssetLibrary", true, 0)]
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public bUserAssetLibrary next;
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[DNAFieldAttribute(8, "bUserAssetLibrary", 1, "*prev", "bUserAssetLibrary", true, 8)]
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public bUserAssetLibrary prev;
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[DNAFieldAttribute(64, "char", 2, "name[64]", "System.Char[]", false, 16)]
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public char[] name = new System.Char[64];
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[DNAFieldAttribute(1024, "char", 3, "path[1024]", "System.Char[]", false, 80)]
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public char[] path = new System.Char[1024];
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[DNAFieldAttribute(2, "short", 4, "import_method", "short", false, 1104)]
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public short import_method;
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[DNAFieldAttribute(2, "short", 5, "flag", "short", false, 1106)]
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public short flag;
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[DNAFieldAttribute(4, "char", 6, "_pad0[4]", "System.Char[]", false, 1108)]
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public char[] _pad0 = new System.Char[4];
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public bUserAssetLibrary() {
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this.next = default;
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this.prev = default;
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this.name = default;
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this.path = default;
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this.import_method = default;
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this.flag = default;
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this._pad0 = default;
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}
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public bUserAssetLibrary(bUserAssetLibrary next, bUserAssetLibrary prev, char[] name, char[] path, short import_method, short flag, char[] _pad0) {
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this.next = next;
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this.prev = prev;
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this.name = name;
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this.path = path;
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this.import_method = import_method;
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this.flag = flag;
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this._pad0 = _pad0;
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}
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}
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}
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