80 lines
3.2 KiB
C#
80 lines
3.2 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(123, "BoidState", 128)]
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public class BoidState {
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[DNAFieldAttribute(0, "BoidState", "*next", "BoidState", 8, true)]
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public BoidState ptr_next;
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[DNAFieldAttribute(1, "BoidState", "*prev", "BoidState", 8, true)]
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public BoidState ptr_prev;
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[DNAFieldAttribute(2, "ListBase", "rules", "ListBase", 16, false)]
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public ListBase rules;
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[DNAFieldAttribute(3, "ListBase", "conditions", "ListBase", 16, false)]
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public ListBase conditions;
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[DNAFieldAttribute(4, "ListBase", "actions", "ListBase", 16, false)]
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public ListBase actions;
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[DNAFieldAttribute(5, "char", "name[32]", "System.Char[]", 32, false)]
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public char[] name = new System.Char[32];
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[DNAFieldAttribute(6, "int", "id", "int", 4, false)]
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public int id;
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[DNAFieldAttribute(7, "int", "flag", "int", 4, false)]
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public int flag;
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[DNAFieldAttribute(8, "int", "ruleset_type", "int", 4, false)]
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public int ruleset_type;
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[DNAFieldAttribute(9, "float", "rule_fuzziness", "float", 4, false)]
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public float rule_fuzziness;
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[DNAFieldAttribute(10, "int", "signal_id", "int", 4, false)]
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public int signal_id;
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[DNAFieldAttribute(11, "int", "channels", "int", 4, false)]
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public int channels;
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[DNAFieldAttribute(12, "float", "volume", "float", 4, false)]
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public float volume;
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[DNAFieldAttribute(13, "float", "falloff", "float", 4, false)]
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public float falloff;
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public BoidState() {
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this.ptr_next = default;
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this.ptr_prev = default;
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this.rules = default;
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this.conditions = default;
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this.actions = default;
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this.name = default;
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this.id = default;
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this.flag = default;
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this.ruleset_type = default;
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this.rule_fuzziness = default;
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this.signal_id = default;
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this.channels = default;
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this.volume = default;
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this.falloff = default;
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}
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public BoidState(BoidState ptr_next, BoidState ptr_prev, ListBase rules, ListBase conditions, ListBase actions, char[] name, int id, int flag, int ruleset_type, float rule_fuzziness, int signal_id, int channels, float volume, float falloff) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.rules = rules;
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this.conditions = conditions;
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this.actions = actions;
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this.name = name;
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this.id = id;
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this.flag = flag;
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this.ruleset_type = ruleset_type;
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this.rule_fuzziness = rule_fuzziness;
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this.signal_id = signal_id;
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this.channels = channels;
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this.volume = volume;
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this.falloff = falloff;
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}
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}
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}
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