Files
BlenderSharp/BlendFile/DNA/GreasePencilLayerMask.cs
2025-02-19 18:48:50 +01:00

44 lines
1.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(314, "GreasePencilLayerMask", 32)]
public class GreasePencilLayerMask {
[DNAFieldAttribute(0, "GreasePencilLayerMask", "*next", "GreasePencilLayerMask", 8, true)]
public GreasePencilLayerMask ptr_next;
[DNAFieldAttribute(1, "GreasePencilLayerMask", "*prev", "GreasePencilLayerMask", 8, true)]
public GreasePencilLayerMask ptr_prev;
[DNAFieldAttribute(2, "char", "*layer_name", "char", 8, true)]
public char ptr_layer_name;
[DNAFieldAttribute(3, "ushort", "flag", "ushort", 2, false)]
public ushort flag;
[DNAFieldAttribute(4, "char", "_pad[6]", "System.Char[]", 6, false)]
public char[] _pad = new System.Char[6];
public GreasePencilLayerMask() {
this.ptr_next = default;
this.ptr_prev = default;
this.ptr_layer_name = default;
this.flag = default;
this._pad = default;
}
public GreasePencilLayerMask(GreasePencilLayerMask ptr_next, GreasePencilLayerMask ptr_prev, char ptr_layer_name, ushort flag, char[] _pad) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.ptr_layer_name = ptr_layer_name;
this.flag = flag;
this._pad = _pad;
}
}
}