Files
BlenderSharp/BlendFile/DNA/LightProbeVisibilityData.cs
2025-02-19 18:48:50 +01:00

40 lines
1.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(359, "LightProbeVisibilityData", 32)]
public class LightProbeVisibilityData {
[DNAFieldAttribute(0, "float", "*L0", "float", 8, true)]
public float ptr_L0;
[DNAFieldAttribute(1, "float", "*L1_a", "float", 8, true)]
public float ptr_L1_a;
[DNAFieldAttribute(2, "float", "*L1_b", "float", 8, true)]
public float ptr_L1_b;
[DNAFieldAttribute(3, "float", "*L1_c", "float", 8, true)]
public float ptr_L1_c;
public LightProbeVisibilityData() {
this.ptr_L0 = default;
this.ptr_L1_a = default;
this.ptr_L1_b = default;
this.ptr_L1_c = default;
}
public LightProbeVisibilityData(float ptr_L0, float ptr_L1_a, float ptr_L1_b, float ptr_L1_c) {
this.ptr_L0 = ptr_L0;
this.ptr_L1_a = ptr_L1_a;
this.ptr_L1_b = ptr_L1_b;
this.ptr_L1_c = ptr_L1_c;
}
}
}