Files
BlenderSharp/BlendFile/DNA/NodeBoxMask.cs
2025-02-19 18:48:50 +01:00

48 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(605, "NodeBoxMask", 24)]
public struct NodeBoxMask {
[DNAFieldAttribute(0, "float", "x", "float", 4, false)]
public float x;
[DNAFieldAttribute(1, "float", "y", "float", 4, false)]
public float y;
[DNAFieldAttribute(2, "float", "rotation", "float", 4, false)]
public float rotation;
[DNAFieldAttribute(3, "float", "height", "float", 4, false)]
public float height;
[DNAFieldAttribute(4, "float", "width", "float", 4, false)]
public float width;
[DNAFieldAttribute(5, "char", "_pad[4]", "System.Char[]", 4, false)]
public char[] _pad = new System.Char[4];
public NodeBoxMask() {
this.x = default;
this.y = default;
this.rotation = default;
this.height = default;
this.width = default;
this._pad = default;
}
public NodeBoxMask(float x, float y, float rotation, float height, float width, char[] _pad) {
this.x = x;
this.y = y;
this.rotation = rotation;
this.height = height;
this.width = width;
this._pad = _pad;
}
}
}