Files
BlenderSharp/BlendFile/DNA/NodeCryptomatte.cs
2025-02-19 18:48:50 +01:00

52 lines
2.1 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(672, "NodeCryptomatte", 176)]
public class NodeCryptomatte {
[DNAFieldAttribute(0, "ImageUser", "iuser", "ImageUser", 40, false)]
public ImageUser iuser;
[DNAFieldAttribute(1, "ListBase", "entries", "ListBase", 16, false)]
public ListBase entries;
[DNAFieldAttribute(2, "char", "layer_name[64]", "System.Char[]", 64, false)]
public char[] layer_name = new System.Char[64];
[DNAFieldAttribute(3, "char", "*matte_id", "char", 8, true)]
public char ptr_matte_id;
[DNAFieldAttribute(4, "int", "num_inputs", "int", 4, false)]
public int num_inputs;
[DNAFieldAttribute(5, "char", "_pad[4]", "System.Char[]", 4, false)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(6, "NodeCryptomatte_Runtime", "runtime", "NodeCryptomatte_Runtime", 40, false)]
public NodeCryptomatte_Runtime runtime;
public NodeCryptomatte() {
this.iuser = default;
this.entries = default;
this.layer_name = default;
this.ptr_matte_id = default;
this.num_inputs = default;
this._pad = default;
this.runtime = default;
}
public NodeCryptomatte(ImageUser iuser, ListBase entries, char[] layer_name, char ptr_matte_id, int num_inputs, char[] _pad, NodeCryptomatte_Runtime runtime) {
this.iuser = iuser;
this.entries = entries;
this.layer_name = layer_name;
this.ptr_matte_id = ptr_matte_id;
this.num_inputs = num_inputs;
this._pad = _pad;
this.runtime = runtime;
}
}
}