Files
BlenderSharp/BlendFile/DNA/NodeShaderHairPrincipled.cs
2025-02-19 18:48:50 +01:00

36 lines
1.2 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(654, "NodeShaderHairPrincipled", 8)]
public struct NodeShaderHairPrincipled {
[DNAFieldAttribute(0, "short", "model", "short", 2, false)]
public short model;
[DNAFieldAttribute(1, "short", "parametrization", "short", 2, false)]
public short parametrization;
[DNAFieldAttribute(2, "char", "_pad[4]", "System.Char[]", 4, false)]
public char[] _pad = new System.Char[4];
public NodeShaderHairPrincipled() {
this.model = default;
this.parametrization = default;
this._pad = default;
}
public NodeShaderHairPrincipled(short model, short parametrization, char[] _pad) {
this.model = model;
this.parametrization = parametrization;
this._pad = _pad;
}
}
}