36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(662, "NodeShaderTangent", 72)]
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public struct NodeShaderTangent {
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[DNAFieldAttribute(0, "int", "direction_type", "int", 4, false)]
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public int direction_type;
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[DNAFieldAttribute(1, "int", "axis", "int", 4, false)]
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public int axis;
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[DNAFieldAttribute(2, "char", "uv_map[64]", "System.Char[]", 64, false)]
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public char[] uv_map = new System.Char[64];
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public NodeShaderTangent() {
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this.direction_type = default;
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this.axis = default;
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this.uv_map = default;
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}
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public NodeShaderTangent(int direction_type, int axis, char[] uv_map) {
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this.direction_type = direction_type;
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this.axis = axis;
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this.uv_map = uv_map;
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}
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}
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}
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