84 lines
3.8 KiB
C#
84 lines
3.8 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(502, "UVWarpModifierData", 432)]
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public class UVWarpModifierData {
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[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false)]
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public ModifierData modifier;
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[DNAFieldAttribute(1, "char", "axis_u", "char", 1, false)]
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public char axis_u;
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[DNAFieldAttribute(2, "char", "axis_v", "char", 1, false)]
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public char axis_v;
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[DNAFieldAttribute(3, "short", "flag", "short", 2, false)]
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public short flag;
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[DNAFieldAttribute(4, "float", "center[2]", "System.Single[]", 8, false)]
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public float[] center = new System.Single[2];
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[DNAFieldAttribute(5, "float", "offset[2]", "System.Single[]", 8, false)]
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public float[] offset = new System.Single[2];
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[DNAFieldAttribute(6, "float", "scale[2]", "System.Single[]", 8, false)]
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public float[] scale = new System.Single[2];
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[DNAFieldAttribute(7, "float", "rotation", "float", 4, false)]
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public float rotation;
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[DNAFieldAttribute(8, "Object", "*object_src", "Object", 8, true)]
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public Object ptr_object_src;
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[DNAFieldAttribute(9, "char", "bone_src[64]", "System.Char[]", 64, false)]
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public char[] bone_src = new System.Char[64];
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[DNAFieldAttribute(10, "Object", "*object_dst", "Object", 8, true)]
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public Object ptr_object_dst;
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[DNAFieldAttribute(11, "char", "bone_dst[64]", "System.Char[]", 64, false)]
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public char[] bone_dst = new System.Char[64];
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[DNAFieldAttribute(12, "char", "vgroup_name[64]", "System.Char[]", 64, false)]
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public char[] vgroup_name = new System.Char[64];
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[DNAFieldAttribute(13, "char", "uvlayer_name[68]", "System.Char[]", 68, false)]
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public char[] uvlayer_name = new System.Char[68];
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[DNAFieldAttribute(14, "char", "_pad[4]", "System.Char[]", 4, false)]
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public char[] _pad = new System.Char[4];
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public UVWarpModifierData() {
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this.modifier = default;
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this.axis_u = default;
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this.axis_v = default;
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this.flag = default;
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this.center = default;
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this.offset = default;
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this.scale = default;
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this.rotation = default;
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this.ptr_object_src = default;
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this.bone_src = default;
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this.ptr_object_dst = default;
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this.bone_dst = default;
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this.vgroup_name = default;
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this.uvlayer_name = default;
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this._pad = default;
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}
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public UVWarpModifierData(ModifierData modifier, char axis_u, char axis_v, short flag, float[] center, float[] offset, float[] scale, float rotation, Object ptr_object_src, char[] bone_src, Object ptr_object_dst, char[] bone_dst, char[] vgroup_name, char[] uvlayer_name, char[] _pad) {
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this.modifier = modifier;
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this.axis_u = axis_u;
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this.axis_v = axis_v;
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this.flag = flag;
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this.center = center;
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this.offset = offset;
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this.scale = scale;
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this.rotation = rotation;
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this.ptr_object_src = ptr_object_src;
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this.bone_src = bone_src;
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this.ptr_object_dst = ptr_object_dst;
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this.bone_dst = bone_dst;
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this.vgroup_name = vgroup_name;
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this.uvlayer_name = uvlayer_name;
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this._pad = _pad;
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}
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}
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}
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