76 lines
3.0 KiB
C#
76 lines
3.0 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(255, "bGPDspoint", 80)]
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public class bGPDspoint {
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[DNAFieldAttribute(0, "float", "x", "float", 4, false)]
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public float x;
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[DNAFieldAttribute(1, "float", "y", "float", 4, false)]
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public float y;
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[DNAFieldAttribute(2, "float", "z", "float", 4, false)]
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public float z;
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[DNAFieldAttribute(3, "float", "pressure", "float", 4, false)]
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public float pressure;
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[DNAFieldAttribute(4, "float", "strength", "float", 4, false)]
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public float strength;
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[DNAFieldAttribute(5, "float", "time", "float", 4, false)]
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public float time;
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[DNAFieldAttribute(6, "int", "flag", "int", 4, false)]
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public int flag;
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[DNAFieldAttribute(7, "float", "uv_fac", "float", 4, false)]
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public float uv_fac;
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[DNAFieldAttribute(8, "float", "uv_rot", "float", 4, false)]
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public float uv_rot;
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[DNAFieldAttribute(9, "float", "uv_fill[2]", "System.Single[]", 8, false)]
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public float[] uv_fill = new System.Single[2];
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[DNAFieldAttribute(10, "float", "vert_color[4]", "System.Single[]", 16, false)]
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public float[] vert_color = new System.Single[4];
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[DNAFieldAttribute(11, "char", "_pad2[4]", "System.Char[]", 4, false)]
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public char[] _pad2 = new System.Char[4];
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[DNAFieldAttribute(12, "bGPDspoint_Runtime", "runtime", "bGPDspoint_Runtime", 16, false)]
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public bGPDspoint_Runtime runtime;
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public bGPDspoint() {
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this.x = default;
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this.y = default;
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this.z = default;
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this.pressure = default;
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this.strength = default;
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this.time = default;
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this.flag = default;
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this.uv_fac = default;
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this.uv_rot = default;
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this.uv_fill = default;
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this.vert_color = default;
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this._pad2 = default;
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this.runtime = default;
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}
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public bGPDspoint(float x, float y, float z, float pressure, float strength, float time, int flag, float uv_fac, float uv_rot, float[] uv_fill, float[] vert_color, char[] _pad2, bGPDspoint_Runtime runtime) {
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this.x = x;
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this.y = y;
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this.z = z;
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this.pressure = pressure;
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this.strength = strength;
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this.time = time;
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this.flag = flag;
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this.uv_fac = uv_fac;
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this.uv_rot = uv_rot;
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this.uv_fill = uv_fill;
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this.vert_color = vert_color;
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this._pad2 = _pad2;
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this.runtime = runtime;
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}
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}
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}
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