139 lines
6.6 KiB
C#
139 lines
6.6 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(269, "bGPdata_Runtime", 192)]
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public class bGPdata_Runtime {
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[DNAFieldAttribute(0, "void", "*sbuffer", "void", 8, true)]
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public object ptr_sbuffer;
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[DNAFieldAttribute(1, "GPUVertBufHandle", "*sbuffer_position_buf", "GPUVertBufHandle", 8, true)]
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public GPUVertBufHandle ptr_sbuffer_position_buf;
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[DNAFieldAttribute(2, "GPUVertBufHandle", "*sbuffer_color_buf", "GPUVertBufHandle", 8, true)]
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public GPUVertBufHandle ptr_sbuffer_color_buf;
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[DNAFieldAttribute(3, "GPUBatchHandle", "*sbuffer_batch", "GPUBatchHandle", 8, true)]
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public GPUBatchHandle ptr_sbuffer_batch;
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[DNAFieldAttribute(4, "bGPDstroke", "*sbuffer_gps", "bGPDstroke", 8, true)]
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public bGPDstroke ptr_sbuffer_gps;
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[DNAFieldAttribute(5, "short", "playing", "short", 2, false)]
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public short playing;
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[DNAFieldAttribute(6, "short", "matid", "short", 2, false)]
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public short matid;
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[DNAFieldAttribute(7, "short", "sbuffer_sflag", "short", 2, false)]
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public short sbuffer_sflag;
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[DNAFieldAttribute(8, "char", "_pad1[2]", "System.Char[]", 2, false)]
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public char[] _pad1 = new System.Char[2];
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[DNAFieldAttribute(9, "int", "sbuffer_used", "int", 4, false)]
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public int sbuffer_used;
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[DNAFieldAttribute(10, "int", "sbuffer_size", "int", 4, false)]
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public int sbuffer_size;
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[DNAFieldAttribute(11, "float", "vert_color_fill[4]", "System.Single[]", 16, false)]
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public float[] vert_color_fill = new System.Single[4];
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[DNAFieldAttribute(12, "float", "fill_opacity_fac", "float", 4, false)]
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public float fill_opacity_fac;
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[DNAFieldAttribute(13, "float", "arrow_start[8]", "System.Single[]", 32, false)]
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public float[] arrow_start = new System.Single[8];
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[DNAFieldAttribute(14, "float", "arrow_end[8]", "System.Single[]", 32, false)]
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public float[] arrow_end = new System.Single[8];
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[DNAFieldAttribute(15, "int", "arrow_start_style", "int", 4, false)]
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public int arrow_start_style;
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[DNAFieldAttribute(16, "int", "arrow_end_style", "int", 4, false)]
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public int arrow_end_style;
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[DNAFieldAttribute(17, "int", "tot_cp_points", "int", 4, false)]
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public int tot_cp_points;
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[DNAFieldAttribute(18, "bGPDcontrolpoint", "*cp_points", "bGPDcontrolpoint", 8, true)]
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public bGPDcontrolpoint ptr_cp_points;
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[DNAFieldAttribute(19, "Brush", "*sbuffer_brush", "Brush", 8, true)]
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public Brush ptr_sbuffer_brush;
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[DNAFieldAttribute(20, "GpencilBatchCache", "*gpencil_cache", "GpencilBatchCache", 8, true)]
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public GpencilBatchCache ptr_gpencil_cache;
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[DNAFieldAttribute(21, "LineartCache", "*lineart_cache", "LineartCache", 8, true)]
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public LineartCache ptr_lineart_cache;
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[DNAFieldAttribute(22, "GPencilUpdateCache", "*update_cache", "GPencilUpdateCache", 8, true)]
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public GPencilUpdateCache ptr_update_cache;
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public bGPdata_Runtime() {
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this.ptr_sbuffer = default;
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this.ptr_sbuffer_position_buf = default;
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this.ptr_sbuffer_color_buf = default;
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this.ptr_sbuffer_batch = default;
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this.ptr_sbuffer_gps = default;
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this.playing = default;
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this.matid = default;
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this.sbuffer_sflag = default;
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this._pad1 = default;
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this.sbuffer_used = default;
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this.sbuffer_size = default;
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this.vert_color_fill = default;
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this.fill_opacity_fac = default;
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this.arrow_start = default;
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this.arrow_end = default;
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this.arrow_start_style = default;
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this.arrow_end_style = default;
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this.tot_cp_points = default;
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this.ptr_cp_points = default;
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this.ptr_sbuffer_brush = default;
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this.ptr_gpencil_cache = default;
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this.ptr_lineart_cache = default;
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this.ptr_update_cache = default;
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}
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public bGPdata_Runtime(
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object ptr_sbuffer,
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GPUVertBufHandle ptr_sbuffer_position_buf,
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GPUVertBufHandle ptr_sbuffer_color_buf,
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GPUBatchHandle ptr_sbuffer_batch,
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bGPDstroke ptr_sbuffer_gps,
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short playing,
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short matid,
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short sbuffer_sflag,
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char[] _pad1,
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int sbuffer_used,
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int sbuffer_size,
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float[] vert_color_fill,
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float fill_opacity_fac,
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float[] arrow_start,
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float[] arrow_end,
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int arrow_start_style,
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int arrow_end_style,
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int tot_cp_points,
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bGPDcontrolpoint ptr_cp_points,
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Brush ptr_sbuffer_brush,
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GpencilBatchCache ptr_gpencil_cache,
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LineartCache ptr_lineart_cache,
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GPencilUpdateCache ptr_update_cache) {
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this.ptr_sbuffer = ptr_sbuffer;
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this.ptr_sbuffer_position_buf = ptr_sbuffer_position_buf;
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this.ptr_sbuffer_color_buf = ptr_sbuffer_color_buf;
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this.ptr_sbuffer_batch = ptr_sbuffer_batch;
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this.ptr_sbuffer_gps = ptr_sbuffer_gps;
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this.playing = playing;
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this.matid = matid;
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this.sbuffer_sflag = sbuffer_sflag;
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this._pad1 = _pad1;
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this.sbuffer_used = sbuffer_used;
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this.sbuffer_size = sbuffer_size;
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this.vert_color_fill = vert_color_fill;
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this.fill_opacity_fac = fill_opacity_fac;
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this.arrow_start = arrow_start;
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this.arrow_end = arrow_end;
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this.arrow_start_style = arrow_start_style;
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this.arrow_end_style = arrow_end_style;
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this.tot_cp_points = tot_cp_points;
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this.ptr_cp_points = ptr_cp_points;
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this.ptr_sbuffer_brush = ptr_sbuffer_brush;
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this.ptr_gpencil_cache = ptr_gpencil_cache;
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this.ptr_lineart_cache = ptr_lineart_cache;
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this.ptr_update_cache = ptr_update_cache;
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}
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}
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}
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