Files
BlenderSharp/BlendFile/DNA/BoidRule.cs
2025-03-11 19:12:04 +01:00

44 lines
1.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(116, "BoidRule", 56)]
public class BoidRule {
[DNAFieldAttribute(8, "BoidRule", 0, "*next", "BoidRule", true, 0)]
public BoidRule next;
[DNAFieldAttribute(8, "BoidRule", 1, "*prev", "BoidRule", true, 8)]
public BoidRule prev;
[DNAFieldAttribute(4, "int", 2, "type", "int", false, 16)]
public int type;
[DNAFieldAttribute(4, "int", 3, "flag", "int", false, 20)]
public int flag;
[DNAArrayAttribute(32, "char", 4, "name[32]", "System.Char[]", 32, 24)]
public char[] name = new System.Char[32];
public BoidRule() {
this.next = default;
this.prev = default;
this.type = default;
this.flag = default;
this.name = default;
}
public BoidRule(BoidRule next, BoidRule prev, int type, int flag, char[] name) {
this.next = next;
this.prev = prev;
this.type = type;
this.flag = flag;
this.name = name;
}
}
}