Files
BlenderSharp/BlendFile/DNA/BoidRuleFollowLeader.cs
2025-03-11 19:12:04 +01:00

56 lines
2.1 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(119, "BoidRuleFollowLeader", 104)]
public class BoidRuleFollowLeader {
[DNAFieldAttribute(56, "BoidRule", 0, "rule", "BoidRule", false, 0)]
public BoidRule rule;
[DNAFieldAttribute(8, "Object", 1, "*ob", "Object", true, 56)]
public Object ob;
[DNAArrayAttribute(12, "float", 2, "loc[3]", "System.Single[]", 3, 64)]
public float[] loc = new System.Single[3];
[DNAArrayAttribute(12, "float", 3, "oloc[3]", "System.Single[]", 3, 76)]
public float[] oloc = new System.Single[3];
[DNAFieldAttribute(4, "float", 4, "cfra", "float", false, 88)]
public float cfra;
[DNAFieldAttribute(4, "float", 5, "distance", "float", false, 92)]
public float distance;
[DNAFieldAttribute(4, "int", 6, "options", "int", false, 96)]
public int options;
[DNAFieldAttribute(4, "int", 7, "queue_size", "int", false, 100)]
public int queue_size;
public BoidRuleFollowLeader() {
this.rule = default;
this.ob = default;
this.loc = default;
this.oloc = default;
this.cfra = default;
this.distance = default;
this.options = default;
this.queue_size = default;
}
public BoidRuleFollowLeader(BoidRule rule, Object ob, float[] loc, float[] oloc, float cfra, float distance, int options, int queue_size) {
this.rule = rule;
this.ob = ob;
this.loc = loc;
this.oloc = oloc;
this.cfra = cfra;
this.distance = distance;
this.options = options;
this.queue_size = queue_size;
}
}
}