Files
BlenderSharp/BlendFile/DNA/DisplaceModifierData.cs
2025-03-11 19:12:04 +01:00

84 lines
3.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(455, "DisplaceModifierData", 368)]
public class DisplaceModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(8, "Tex", 1, "*texture", "Tex", true, 120)]
public Tex texture;
[DNAFieldAttribute(8, "Object", 2, "*map_object", "Object", true, 128)]
public Object map_object;
[DNAArrayAttribute(64, "char", 3, "map_bone[64]", "System.Char[]", 64, 136)]
public char[] map_bone = new System.Char[64];
[DNAArrayAttribute(68, "char", 4, "uvlayer_name[68]", "System.Char[]", 68, 200)]
public char[] uvlayer_name = new System.Char[68];
[DNAArrayAttribute(4, "char", 5, "_pad1[4]", "System.Char[]", 4, 268)]
public char[] _pad1 = new System.Char[4];
[DNAFieldAttribute(4, "int", 6, "uvlayer_tmp", "int", false, 272)]
public int uvlayer_tmp;
[DNAFieldAttribute(4, "int", 7, "texmapping", "int", false, 276)]
public int texmapping;
[DNAFieldAttribute(4, "float", 8, "strength", "float", false, 280)]
public float strength;
[DNAFieldAttribute(4, "int", 9, "direction", "int", false, 284)]
public int direction;
[DNAArrayAttribute(64, "char", 10, "defgrp_name[64]", "System.Char[]", 64, 288)]
public char[] defgrp_name = new System.Char[64];
[DNAFieldAttribute(4, "float", 11, "midlevel", "float", false, 352)]
public float midlevel;
[DNAFieldAttribute(4, "int", 12, "space", "int", false, 356)]
public int space;
[DNAFieldAttribute(2, "short", 13, "flag", "short", false, 360)]
public short flag;
[DNAArrayAttribute(6, "char", 14, "_pad2[6]", "System.Char[]", 6, 362)]
public char[] _pad2 = new System.Char[6];
public DisplaceModifierData() {
this.modifier = default;
this.texture = default;
this.map_object = default;
this.map_bone = default;
this.uvlayer_name = default;
this._pad1 = default;
this.uvlayer_tmp = default;
this.texmapping = default;
this.strength = default;
this.direction = default;
this.defgrp_name = default;
this.midlevel = default;
this.space = default;
this.flag = default;
this._pad2 = default;
}
public DisplaceModifierData(ModifierData modifier, Tex texture, Object map_object, char[] map_bone, char[] uvlayer_name, char[] _pad1, int uvlayer_tmp, int texmapping, float strength, int direction, char[] defgrp_name, float midlevel, int space, short flag, char[] _pad2) {
this.modifier = modifier;
this.texture = texture;
this.map_object = map_object;
this.map_bone = map_bone;
this.uvlayer_name = uvlayer_name;
this._pad1 = _pad1;
this.uvlayer_tmp = uvlayer_tmp;
this.texmapping = texmapping;
this.strength = strength;
this.direction = direction;
this.defgrp_name = defgrp_name;
this.midlevel = midlevel;
this.space = space;
this.flag = flag;
this._pad2 = _pad2;
}
}
}